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tests/shader-runner: Pass uniforms to vertex shaders in d3d9 and d3d11.
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committed by
Alexandre Julliard
parent
1690b0b554
commit
fda08de61d
Notes:
Alexandre Julliard
2024-03-11 23:06:28 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/694
@@ -620,6 +620,7 @@ static bool d3d11_runner_draw(struct shader_runner *r,
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{
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cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER,
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runner->r.uniform_count * sizeof(*runner->r.uniforms), 0, runner->r.uniforms);
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ID3D11DeviceContext_VSSetConstantBuffers(context, 0, 1, &cb);
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ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb);
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}
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