tests/hlsl: Add GatherCmp() tests.

This commit is contained in:
Anna (navi) Figueiredo Gomes 2024-12-10 22:15:04 +01:00 committed by Henri Verbeet
parent 8d479d2ea6
commit fd8bcc188f
Notes: Henri Verbeet 2024-12-18 17:38:58 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1309
2 changed files with 106 additions and 0 deletions

View File

@ -137,6 +137,7 @@ vkd3d_shader_tests = \
tests/hlsl/function.shader_test \
tests/hlsl/fwidth.shader_test \
tests/hlsl/fxgroup-syntax.shader_test \
tests/hlsl/gather-cmp.shader_test \
tests/hlsl/gather-offset.shader_test \
tests/hlsl/gather.shader_test \
tests/hlsl/geometry.shader_test \

View File

@ -0,0 +1,105 @@
[require]
shader model >= 5.0
[sampler 0]
filter linear linear linear
address clamp clamp clamp
comparison equal
[srv 0]
format r32-float-shadow
size (2d, 3, 3)
0.0 0.0 0.0
0.4 0.1 0.0
0.5 0.0 0.2
[pixel shader todo]
SamplerComparisonState s;
Texture2D t;
float4 main() : sv_target
{
return t.GatherCmp(s, float2(0.2, 0.2), 0.1, int2(0, 0));
}
[test]
todo(sm<6) draw quad
probe (0, 0) rgba(0.0, 1.0, 0.0, 0.0)
[pixel shader todo]
SamplerComparisonState s;
Texture2D t;
float4 main() : sv_target
{
return t.GatherCmpRed(s, float2(0.6, 0.6), 0.1, int2(0, 0));
}
[test]
todo(sm<6) draw quad
probe (0, 0) rgba(0.0, 0.0, 0.0, 1.0)
[pixel shader todo]
SamplerComparisonState s;
Texture2D t;
float4 main() : sv_target
{
return t.GatherCmpGreen(s, float2(0.2, 0.2), 0.1, int2(0, 0));
}
[test]
todo(sm<6) draw quad
probe (0, 0) rgba(0.0, 1.0, 0.0, 0.0)
[pixel shader todo]
SamplerComparisonState s;
Texture2D t;
float4 main() : sv_target
{
return t.GatherCmpGreen(s, float2(0.8, 0.8), 0.2, int2(0, 0));
}
[test]
todo(sm<6) draw quad
probe (0, 0) rgba(0.0, 1.0, 0.0, 0.0)
[pixel shader todo]
SamplerComparisonState s;
Texture2D t;
float4 main() : sv_target
{
return t.GatherCmpGreen(s, float2(0.2, 0.2), 0.1, int2(0, 0), int2(0, 0), int2(0, 0), int2(0, 0));
}
[test]
todo(sm<6) draw quad
probe (0, 0) rgba(0.0, 1.0, 0.0, 0.0)
[pixel shader todo]
SamplerComparisonState s;
Texture2D t;
float4 main() : sv_target
{
return t.GatherCmpBlue(s, float2(0.2, 0.8), 0.5, int2(0, 0));
}
[test]
todo(sm<6) draw quad
probe (0, 0) rgba(1.0, 0.0, 0.0, 0.0)
[pixel shader todo]
SamplerComparisonState s;
Texture2D t;
float4 main() : sv_target
{
return t.GatherCmpAlpha(s, float2(0.2, 0.8), 0.4, int2(0, 0));
}
[test]
todo(sm<6) draw quad
probe (0, 0) rgba(0.0, 0.0, 0.0, 1.0)