vkd3d: Initialise wave ops feature options.

Based in part on a vkd3d-proton patch by Philip Rebohle.
This commit is contained in:
Conor McCarthy
2023-06-20 15:16:52 +10:00
committed by Alexandre Julliard
parent a130c970a6
commit fd590c2593
Notes: Alexandre Julliard 2024-05-02 22:40:21 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/800
3 changed files with 35 additions and 5 deletions

View File

@@ -2159,6 +2159,8 @@ static unsigned int feature_flags_compile_option(const struct d3d12_device *devi
flags |= VKD3D_SHADER_COMPILE_OPTION_FEATURE_INT64;
if (device->feature_options.DoublePrecisionFloatShaderOps)
flags |= VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLOAT64;
if (device->feature_options1.WaveOps)
flags |= VKD3D_SHADER_COMPILE_OPTION_FEATURE_WAVE_OPS;
return flags;
}