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libs/vkd3d: Merge vkd3d_vulkan.h into vkd3d_private.h.
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8d668205a4
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@ -41,7 +41,6 @@ libvkd3d_la_SOURCES = \
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libs/vkd3d/utils.c \
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libs/vkd3d/vkd3d_main.c \
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libs/vkd3d/vkd3d_private.h \
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libs/vkd3d/vkd3d_vulkan.h \
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libs/vkd3d/vulkan_procs.h
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libvkd3d_la_LIBADD = libvkd3d-common.la @PTHREAD_LIBS@
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@ -23,17 +23,21 @@
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#ifndef __VKD3D_PRIVATE_H
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#define __VKD3D_PRIVATE_H
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#define VK_NO_PROTOTYPES
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#include <vulkan/vulkan.h>
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#define COBJMACROS
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#define NONAMELESSUNION
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#include "vkd3d.h"
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#include "vkd3d_memory.h"
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#include "vkd3d_vulkan.h"
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#include <assert.h>
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#include <inttypes.h>
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#include <pthread.h>
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#include <stdbool.h>
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#define VK_CALL(f) (vk_procs->f)
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#define VKD3D_DESCRIPTOR_MAGIC_FREE 0x00000000u
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#define VKD3D_DESCRIPTOR_MAGIC_RTV 0x00565452u
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@ -42,6 +46,21 @@
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struct d3d12_command_list;
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struct d3d12_device;
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#define DECLARE_VK_PFN(name) PFN_##name name;
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struct vkd3d_vk_instance_procs
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{
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#define VK_INSTANCE_PFN DECLARE_VK_PFN
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#include "vulkan_procs.h"
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};
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struct vkd3d_vk_device_procs
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{
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#define VK_INSTANCE_PFN DECLARE_VK_PFN
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#define VK_DEVICE_PFN DECLARE_VK_PFN
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#include "vulkan_procs.h"
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};
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#undef DECLARE_VK_PFN
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struct vkd3d_instance
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{
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VkInstance vk_instance;
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@ -358,4 +377,16 @@ HRESULT vkd3d_load_vk_instance_procs(struct vkd3d_vk_instance_procs *procs,
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HRESULT vkd3d_load_vk_device_procs(struct vkd3d_vk_device_procs *procs,
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const struct vkd3d_vk_instance_procs *parent_procs, VkDevice device) DECLSPEC_HIDDEN;
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/* We link directly to the loader library and use the following exported functions. */
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VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetInstanceProcAddr(VkInstance instance,
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const char *name);
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VKAPI_ATTR VkResult VKAPI_CALL vkCreateInstance(const VkInstanceCreateInfo *create_info,
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const VkAllocationCallbacks *allocator, VkInstance *instance);
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VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceExtensionProperties(const char *layer_name,
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uint32_t *property_count, VkExtensionProperties *properties);
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VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceLayerProperties(uint32_t *property_count,
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VkLayerProperties *properties);
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VKAPI_ATTR void VKAPI_CALL vkDestroyInstance(VkInstance instance, const VkAllocationCallbacks *allocator);
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VKAPI_ATTR void VKAPI_CALL vkDestroyDevice(VkDevice device, const VkAllocationCallbacks *allocator);
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#endif /* __VKD3D_PRIVATE_H */
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@ -1,58 +0,0 @@
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/*
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* Copyright 2016 Józef Kucia for CodeWeavers
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef __VKD3D_VULKAN_H
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#define __VKD3D_VULKAN_H
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#define VK_NO_PROTOTYPES
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#include "vulkan/vulkan.h"
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#define DECLARE_VK_PFN(name) PFN_##name name;
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/* We link directly to the loader library and use the following exported functions. */
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VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetInstanceProcAddr(VkInstance instance,
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const char *name);
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VKAPI_ATTR VkResult VKAPI_CALL vkCreateInstance(const VkInstanceCreateInfo *create_info,
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const VkAllocationCallbacks *allocator, VkInstance *instance);
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VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceExtensionProperties(const char *layer_name,
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uint32_t *property_count, VkExtensionProperties *properties);
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VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceLayerProperties(uint32_t *property_count,
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VkLayerProperties *properties);
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VKAPI_ATTR void VKAPI_CALL vkDestroyInstance(VkInstance instance, const VkAllocationCallbacks *allocator);
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VKAPI_ATTR void VKAPI_CALL vkDestroyDevice(VkDevice device, const VkAllocationCallbacks *allocator);
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struct vkd3d_vk_instance_procs
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{
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#define VK_INSTANCE_PFN DECLARE_VK_PFN
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#include "vulkan_procs.h"
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};
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struct vkd3d_vk_device_procs
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{
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#define VK_INSTANCE_PFN DECLARE_VK_PFN
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#define VK_DEVICE_PFN DECLARE_VK_PFN
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#include "vulkan_procs.h"
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};
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#define VK_CALL(f) (vk_procs->f)
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#endif /* __VKD3D_VULKAN_H */
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