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vkd3d-shader/msl: Implement support for VKD3DSPR_SAMPLEMASK registers.
This commit is contained in:
Notes:
Henri Verbeet
2025-06-09 16:31:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1547
@@ -387,6 +387,14 @@ static enum msl_data_type msl_print_register_name(struct vkd3d_string_buffer *bu
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msl_print_subscript(buffer, gen, reg->idx[1].rel_addr, reg->idx[1].offset);
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msl_print_subscript(buffer, gen, reg->idx[1].rel_addr, reg->idx[1].offset);
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return MSL_DATA_UNION;
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return MSL_DATA_UNION;
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case VKD3DSPR_SAMPLEMASK:
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if (gen->program->shader_version.type != VKD3D_SHADER_TYPE_PIXEL)
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled sample coverage mask in shader type #%x.",
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gen->program->shader_version.type);
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vkd3d_string_buffer_printf(buffer, "o_mask");
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return MSL_DATA_FLOAT;
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default:
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default:
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled register type %#x.", reg->type);
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"Internal compiler error: Unhandled register type %#x.", reg->type);
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@@ -1292,6 +1300,12 @@ static void msl_generate_output_struct_declarations(struct msl_generator *gen)
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vkd3d_string_buffer_printf(buffer, "float shader_out_depth [[depth(any)]];\n");
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vkd3d_string_buffer_printf(buffer, "float shader_out_depth [[depth(any)]];\n");
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}
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}
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if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_SAMPLEMASK))
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{
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msl_print_indent(gen->buffer, 1);
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vkd3d_string_buffer_printf(buffer, "uint shader_out_mask [[sample_mask]];\n");
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}
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vkd3d_string_buffer_printf(buffer, "};\n\n");
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vkd3d_string_buffer_printf(buffer, "};\n\n");
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}
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}
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@@ -1387,6 +1401,9 @@ static void msl_generate_entrypoint_epilogue(struct msl_generator *gen)
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}
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}
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vkd3d_string_buffer_printf(buffer, ";\n");
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vkd3d_string_buffer_printf(buffer, ";\n");
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}
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}
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if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_SAMPLEMASK))
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vkd3d_string_buffer_printf(gen->buffer, " output.shader_out_mask = as_type<uint>(o_mask);\n");
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}
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}
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static void msl_generate_entrypoint(struct msl_generator *gen)
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static void msl_generate_entrypoint(struct msl_generator *gen)
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@@ -1430,6 +1447,9 @@ static void msl_generate_entrypoint(struct msl_generator *gen)
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vkd3d_string_buffer_printf(gen->buffer, " vkd3d_vec4 %s_in[%u];\n", gen->prefix, 32);
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vkd3d_string_buffer_printf(gen->buffer, " vkd3d_vec4 %s_in[%u];\n", gen->prefix, 32);
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vkd3d_string_buffer_printf(gen->buffer, " vkd3d_vec4 %s_out[%u];\n", gen->prefix, 32);
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vkd3d_string_buffer_printf(gen->buffer, " vkd3d_vec4 %s_out[%u];\n", gen->prefix, 32);
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vkd3d_string_buffer_printf(gen->buffer, " vkd3d_%s_out output;\n", gen->prefix);
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vkd3d_string_buffer_printf(gen->buffer, " vkd3d_%s_out output;\n", gen->prefix);
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if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_SAMPLEMASK))
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vkd3d_string_buffer_printf(gen->buffer, " float o_mask;\n");
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vkd3d_string_buffer_printf(gen->buffer, "\n");
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msl_generate_entrypoint_prologue(gen);
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msl_generate_entrypoint_prologue(gen);
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@@ -1438,9 +1458,11 @@ static void msl_generate_entrypoint(struct msl_generator *gen)
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vkd3d_string_buffer_printf(gen->buffer, ", vertex_id");
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vkd3d_string_buffer_printf(gen->buffer, ", vertex_id");
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if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_DEPTHOUT))
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if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_DEPTHOUT))
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vkd3d_string_buffer_printf(gen->buffer, ", output.shader_out_depth");
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vkd3d_string_buffer_printf(gen->buffer, ", output.shader_out_depth");
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if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_SAMPLEMASK))
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vkd3d_string_buffer_printf(gen->buffer, ", o_mask");
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if (gen->program->descriptors.descriptor_count)
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if (gen->program->descriptors.descriptor_count)
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vkd3d_string_buffer_printf(gen->buffer, ", descriptors");
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vkd3d_string_buffer_printf(gen->buffer, ", descriptors");
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vkd3d_string_buffer_printf(gen->buffer, ");\n");
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vkd3d_string_buffer_printf(gen->buffer, ");\n\n");
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msl_generate_entrypoint_epilogue(gen);
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msl_generate_entrypoint_epilogue(gen);
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@@ -1502,6 +1524,8 @@ static int msl_generator_generate(struct msl_generator *gen, struct vkd3d_shader
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vkd3d_string_buffer_printf(gen->buffer, ", uint vertex_id");
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vkd3d_string_buffer_printf(gen->buffer, ", uint vertex_id");
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if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_DEPTHOUT))
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if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_DEPTHOUT))
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vkd3d_string_buffer_printf(gen->buffer, ", thread float &o_depth");
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vkd3d_string_buffer_printf(gen->buffer, ", thread float &o_depth");
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if (bitmap_is_set(gen->program->io_dcls, VKD3DSPR_SAMPLEMASK))
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vkd3d_string_buffer_printf(gen->buffer, ", thread float &o_mask");
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if (gen->program->descriptors.descriptor_count)
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if (gen->program->descriptors.descriptor_count)
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vkd3d_string_buffer_printf(gen->buffer, ", constant descriptor *descriptors");
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vkd3d_string_buffer_printf(gen->buffer, ", constant descriptor *descriptors");
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vkd3d_string_buffer_printf(gen->buffer, ")\n{\n");
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vkd3d_string_buffer_printf(gen->buffer, ")\n{\n");
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@@ -14,11 +14,11 @@ float4 main(out uint sample_mask : SV_Coverage) : SV_Target
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[test]
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[test]
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clear rtv 0 0.0 0.0 0.0 0.0
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clear rtv 0 0.0 0.0 0.0 0.0
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todo(glsl | msl) draw quad
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todo(glsl) draw quad
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probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5)
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probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5)
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sample mask 0x0b
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sample mask 0x0b
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clear rtv 0 0.0 0.0 0.0 0.0
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clear rtv 0 0.0 0.0 0.0 0.0
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todo(glsl | msl) draw quad
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todo(glsl) draw quad
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probe (0, 0) rgba (0.25, 0.25, 0.25, 0.25)
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probe (0, 0) rgba (0.25, 0.25, 0.25, 0.25)
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@@ -24,8 +24,13 @@
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#define BOOL VKD3D_BOOLEAN
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#define BOOL VKD3D_BOOLEAN
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#include "shader_runner.h"
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#include "shader_runner.h"
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#include "vkd3d_d3dcommon.h"
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#include "vkd3d_d3dcommon.h"
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#undef interface
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#undef BOOL
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#undef BOOL
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@interface MTLRenderPipelineDescriptor ()
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@property (nonatomic, readwrite) NSUInteger sampleMask;
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@end
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static const MTLResourceOptions DEFAULT_BUFFER_RESOURCE_OPTIONS = MTLResourceCPUCacheModeDefaultCache
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static const MTLResourceOptions DEFAULT_BUFFER_RESOURCE_OPTIONS = MTLResourceCPUCacheModeDefaultCache
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| MTLResourceHazardTrackingModeDefault;
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| MTLResourceHazardTrackingModeDefault;
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@@ -687,6 +692,7 @@ static bool metal_runner_draw(struct shader_runner *r, D3D_PRIMITIVE_TOPOLOGY to
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}
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}
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}
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}
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pipeline_desc.rasterSampleCount = runner->r.sample_count;
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pipeline_desc.rasterSampleCount = runner->r.sample_count;
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pipeline_desc.sampleMask = runner->r.sample_mask;
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viewport.width = fb_width;
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viewport.width = fb_width;
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viewport.height = fb_height;
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viewport.height = fb_height;
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