vkd3d-shader/msl: Implement support for VKD3DSPR_SAMPLEMASK registers.

This commit is contained in:
Henri Verbeet
2025-05-23 09:32:21 +02:00
parent ea5cf883fa
commit fc6249a228
Notes: Henri Verbeet 2025-06-09 16:31:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1547
3 changed files with 33 additions and 3 deletions

View File

@@ -14,11 +14,11 @@ float4 main(out uint sample_mask : SV_Coverage) : SV_Target
[test]
clear rtv 0 0.0 0.0 0.0 0.0
todo(glsl | msl) draw quad
todo(glsl) draw quad
probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5)
sample mask 0x0b
clear rtv 0 0.0 0.0 0.0 0.0
todo(glsl | msl) draw quad
todo(glsl) draw quad
probe (0, 0) rgba (0.25, 0.25, 0.25, 0.25)