mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader/msl: Implement support for VKD3DSPR_SAMPLEMASK registers.
This commit is contained in:
Notes:
Henri Verbeet
2025-06-09 16:31:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1547
@@ -14,11 +14,11 @@ float4 main(out uint sample_mask : SV_Coverage) : SV_Target
|
||||
|
||||
[test]
|
||||
clear rtv 0 0.0 0.0 0.0 0.0
|
||||
todo(glsl | msl) draw quad
|
||||
todo(glsl) draw quad
|
||||
probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5)
|
||||
sample mask 0x0b
|
||||
clear rtv 0 0.0 0.0 0.0 0.0
|
||||
todo(glsl | msl) draw quad
|
||||
todo(glsl) draw quad
|
||||
probe (0, 0) rgba (0.25, 0.25, 0.25, 0.25)
|
||||
|
||||
|
||||
|
@@ -24,8 +24,13 @@
|
||||
#define BOOL VKD3D_BOOLEAN
|
||||
#include "shader_runner.h"
|
||||
#include "vkd3d_d3dcommon.h"
|
||||
#undef interface
|
||||
#undef BOOL
|
||||
|
||||
@interface MTLRenderPipelineDescriptor ()
|
||||
@property (nonatomic, readwrite) NSUInteger sampleMask;
|
||||
@end
|
||||
|
||||
static const MTLResourceOptions DEFAULT_BUFFER_RESOURCE_OPTIONS = MTLResourceCPUCacheModeDefaultCache
|
||||
| MTLResourceHazardTrackingModeDefault;
|
||||
|
||||
@@ -687,6 +692,7 @@ static bool metal_runner_draw(struct shader_runner *r, D3D_PRIMITIVE_TOPOLOGY to
|
||||
}
|
||||
}
|
||||
pipeline_desc.rasterSampleCount = runner->r.sample_count;
|
||||
pipeline_desc.sampleMask = runner->r.sample_mask;
|
||||
viewport.width = fb_width;
|
||||
viewport.height = fb_height;
|
||||
|
||||
|
Reference in New Issue
Block a user