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tests/shader_runner: Avoid creating devices for backends that won't execute.
My main motivation to this is avoiding generating a lot of useless log lines from other executors when I'm interested in just one of them, but I can imagine this also somewhat improving efficiency.
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committed by
Henri Verbeet
parent
0b273ea88c
commit
fc4316f664
Notes:
Henri Verbeet
2025-03-17 15:28:49 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1416
@@ -1459,6 +1459,10 @@ static void run_tests(enum shading_language language)
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{
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struct gl_runner runner;
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if (test_skipping_execution(language == SPIR_V ? "OpenGL/SPIR-V" : "OpenGL/GLSL",
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HLSL_COMPILER, SHADER_MODEL_4_0, SHADER_MODEL_5_1))
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return;
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if (!gl_runner_init(&runner, language))
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return;
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run_shader_tests(&runner.r, &runner.caps, &gl_runner_ops, NULL);
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