tests/shader_runner: Avoid creating devices for backends that won't execute.

My main motivation to this is avoiding generating a lot of useless
log lines from other executors when I'm interested in just one of
them, but I can imagine this also somewhat improving efficiency.
This commit is contained in:
Giovanni Mascellani
2025-03-13 22:07:10 +01:00
committed by Henri Verbeet
parent 0b273ea88c
commit fc4316f664
Notes: Henri Verbeet 2025-03-17 15:28:49 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1416
8 changed files with 90 additions and 36 deletions

View File

@@ -645,6 +645,10 @@ void run_shader_tests_d3d9(void)
struct d3d9_shader_runner runner;
HMODULE d3d9_module;
if (test_skipping_execution("d3d9.dll",
HLSL_COMPILER, SHADER_MODEL_2_0, SHADER_MODEL_3_0))
return;
if (!(d3d9_module = LoadLibraryA("d3d9.dll")))
return;