libs/vkd3d: Track resource usage for UAV clears.

This commit is contained in:
Józef Kucia 2017-08-21 12:41:07 +02:00
parent 03e189386a
commit fbc5861728

View File

@ -3042,16 +3042,24 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewUint(ID
D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource,
const UINT values[4], UINT rect_count, const D3D12_RECT *rects) const UINT values[4], UINT rect_count, const D3D12_RECT *rects)
{ {
struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
FIXME("iface %p, gpu_handle %#"PRIx64", cpu_handle %lx, resource %p, values %p, rect_count %u, rects %p stub!\n", FIXME("iface %p, gpu_handle %#"PRIx64", cpu_handle %lx, resource %p, values %p, rect_count %u, rects %p stub!\n",
iface, gpu_handle.ptr, cpu_handle.ptr, resource, values, rect_count, rects); iface, gpu_handle.ptr, cpu_handle.ptr, resource, values, rect_count, rects);
d3d12_command_list_track_resource_usage(list, unsafe_impl_from_ID3D12Resource(resource));
} }
static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewFloat(ID3D12GraphicsCommandList *iface, static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewFloat(ID3D12GraphicsCommandList *iface,
D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource,
const float values[4], UINT rect_count, const D3D12_RECT *rects) const float values[4], UINT rect_count, const D3D12_RECT *rects)
{ {
struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
FIXME("iface %p, gpu_handle %#"PRIx64", cpu_handle %lx, resource %p, values %p, rect_count %u, rects %p stub!\n", FIXME("iface %p, gpu_handle %#"PRIx64", cpu_handle %lx, resource %p, values %p, rect_count %u, rects %p stub!\n",
iface, gpu_handle.ptr, cpu_handle.ptr, resource, values, rect_count, rects); iface, gpu_handle.ptr, cpu_handle.ptr, resource, values, rect_count, rects);
d3d12_command_list_track_resource_usage(list, unsafe_impl_from_ID3D12Resource(resource));
} }
static void STDMETHODCALLTYPE d3d12_command_list_DiscardResource(ID3D12GraphicsCommandList *iface, static void STDMETHODCALLTYPE d3d12_command_list_DiscardResource(ID3D12GraphicsCommandList *iface,