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vkd3d-shader/hlsl: Fold constant integral abs().
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
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Notes:
Alexandre Julliard
2023-05-22 23:19:31 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/203
@ -22,6 +22,46 @@
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#include "hlsl.h"
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static bool fold_abs(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst, struct hlsl_ir_constant *src)
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{
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enum hlsl_base_type type = dst->node.data_type->base_type;
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unsigned int k;
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assert(type == src->node.data_type->base_type);
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for (k = 0; k < 4; ++k)
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{
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switch (type)
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{
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case HLSL_TYPE_FLOAT:
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case HLSL_TYPE_HALF:
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dst->value.u[k].f = fabsf(src->value.u[k].f);
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break;
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case HLSL_TYPE_DOUBLE:
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dst->value.u[k].d = fabs(src->value.u[k].d);
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break;
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case HLSL_TYPE_INT:
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/* C's abs(INT_MIN) is undefined, but HLSL evaluates this to INT_MIN */
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if (src->value.u[k].i == INT_MIN)
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dst->value.u[k].i = INT_MIN;
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else
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dst->value.u[k].i = abs(src->value.u[k].i);
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break;
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case HLSL_TYPE_UINT:
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dst->value.u[k].u = src->value.u[k].u;
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break;
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default:
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FIXME("Fold abs() for type %s.\n", debug_hlsl_type(ctx, dst->node.data_type));
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return false;
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}
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}
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return true;
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}
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static bool fold_cast(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst, struct hlsl_ir_constant *src)
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{
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unsigned int k;
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@ -533,6 +573,10 @@ bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
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switch (expr->op)
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{
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case HLSL_OP1_ABS:
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success = fold_abs(ctx, res, arg1);
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break;
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case HLSL_OP1_CAST:
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success = fold_cast(ctx, res, arg1);
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break;
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