tests: Adjust arithmetic-float-uniform.shader_test to pass with 1.x.

Pixel shader 1.x constants must be between -1 and 1, or they will be clamped,
even constants defined in the shader.

Also mark 1.x-specific features if any.
This commit is contained in:
Elizabeth Figura 2024-12-18 00:21:03 -06:00 committed by Henri Verbeet
parent 8b4f0f348a
commit fb75c0530a
Notes: Henri Verbeet 2025-01-22 15:03:30 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1324

View File

@ -1,34 +1,37 @@
[pixel shader] [pixel shader]
uniform float2 a; uniform float2 a;
float4 main() : SV_TARGET
{
float x = +a.x;
float y = a.y;
return float4(x + y, x - y, x * y, -y);
}
[test]
uniform 0 float4 0.05 0.15 0.0 0.0
draw quad
probe (0, 0) rgba (0.20, -0.10, 0.0075, -0.15) 1
% 1.x has no division or modulo.
[pixel shader notimpl(sm<2)]
uniform float2 a;
float4 main() : SV_TARGET float4 main() : SV_TARGET
{ {
float x = a.x; float x = a.x;
float y = a.y; float y = a.y;
return float4(x + y, x - y, x * y, x / y); return float4(x / y, -x / y, x / -y, -x / -y);
} }
[test] [test]
uniform 0 float4 5.0 15.0 0.0 0.0 uniform 0 float4 42.0 5.0 0.0 0.0
draw quad draw quad
probe (0, 0) rgba (20.0, -10.0, 75.0, 0.33333333) 1 probe (0, 0) rgba (8.4, -8.4, -8.4, 8.4) 16
[pixel shader]
uniform float2 a;
float4 main() : SV_TARGET [pixel shader fail(sm<2)]
{
float x = a.x;
float y = a.y;
return float4(x % y, +x, -x, y / x);
}
[test]
uniform 0 float4 5.0 15.0 0.0 0.0
draw quad
probe (0, 0) rgba (5.0, 5.0, -5.0, 3.0) 1
[pixel shader]
uniform float2 a; uniform float2 a;
float4 main() : SV_TARGET float4 main() : SV_TARGET
@ -43,7 +46,8 @@ uniform 0 float4 42.0 5.0 0.0 0.0
draw quad draw quad
probe (0, 0) rgba (2.0, -2.0, 2.0, -2.0) 16 probe (0, 0) rgba (2.0, -2.0, 2.0, -2.0) 16
[pixel shader]
[pixel shader fail(sm<2)]
uniform float2 a; uniform float2 a;
float4 main() : SV_TARGET float4 main() : SV_TARGET
@ -58,7 +62,8 @@ uniform 0 float4 45.0 5.0 0.0 0.0
draw quad draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0) probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader]
[pixel shader fail(sm<2)]
float4 x, y; float4 x, y;
float4 main() : sv_target float4 main() : sv_target
@ -72,11 +77,8 @@ uniform 4 float4 15.0 -5.0 4.1 5.0
draw quad draw quad
probe (0, 0) rgba (5.0, -2.1, 4.0, 0.0) 6 probe (0, 0) rgba (5.0, -2.1, 4.0, 0.0) 6
[require]
% Infinities are not allowed in SM1
shader model >= 4.0
[pixel shader] [pixel shader notimpl(sm<2)]
uniform float2 a; uniform float2 a;
float4 main() : SV_TARGET float4 main() : SV_TARGET
@ -91,7 +93,9 @@ uniform 0 float4 1.0 0.0 0.0 0.0
draw quad draw quad
probe (0, 0) rgba (1e99, 1e99, 1e99, 1e99) probe (0, 0) rgba (1e99, 1e99, 1e99, 1e99)
[pixel shader]
% d3dx9/d3dcompiler < 41 does not have mad().
[pixel shader fail(sm<2)]
uniform float4 a, b, c; uniform float4 a, b, c;
float4 main() : sv_target float4 main() : sv_target
@ -107,7 +111,7 @@ draw quad
probe (0, 0) rgba (2.62500024, 209.5, 17.0, 224.5) 1 probe (0, 0) rgba (2.62500024, 209.5, 17.0, 224.5) 1
% precise mad() is not allowed to fuse, even though unfused is less precise. % precise mad() is not allowed to fuse, even though unfused is less precise.
[pixel shader] [pixel shader fail(sm<2)]
uniform float4 a, b, c; uniform float4 a, b, c;
float4 main() : sv_target float4 main() : sv_target