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vkd3d-shader/hlsl: Make the source parameter to hlsl_copy_deref() const.
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Alexandre Julliard
2022-10-18 00:13:00 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/17
@ -794,7 +794,7 @@ static bool type_is_single_reg(const struct hlsl_type *type)
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return type->type == HLSL_CLASS_SCALAR || type->type == HLSL_CLASS_VECTOR;
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}
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bool hlsl_copy_deref(struct hlsl_ctx *ctx, struct hlsl_deref *deref, struct hlsl_deref *other)
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bool hlsl_copy_deref(struct hlsl_ctx *ctx, struct hlsl_deref *deref, const struct hlsl_deref *other)
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{
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unsigned int i;
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@ -722,7 +722,7 @@ void hlsl_dump_function(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl
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int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,
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enum vkd3d_shader_target_type target_type, struct vkd3d_shader_code *out);
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bool hlsl_copy_deref(struct hlsl_ctx *ctx, struct hlsl_deref *deref, struct hlsl_deref *other);
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bool hlsl_copy_deref(struct hlsl_ctx *ctx, struct hlsl_deref *deref, const struct hlsl_deref *other);
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void hlsl_cleanup_deref(struct hlsl_deref *deref);
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void hlsl_replace_node(struct hlsl_ir_node *old, struct hlsl_ir_node *new);
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