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vkd3d-shader/hlsl: Handle snorm/unorm types as resource formats.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
parent
6fd1a1ce7e
commit
fb2b974466
Notes:
Henri Verbeet
2024-10-22 20:53:53 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1189
@ -265,6 +265,7 @@ vkd3d_shader_tests = \
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tests/hlsl/unbounded-array-5.1.shader_test \
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tests/hlsl/uniform-parameters.shader_test \
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tests/hlsl/uniform-semantics.shader_test \
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tests/hlsl/unorm-snorm.shader_test \
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tests/hlsl/unroll.shader_test \
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tests/hlsl/unsigned.shader_test \
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tests/hlsl/vector-indexing-uniform.shader_test \
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@ -410,10 +410,12 @@ struct hlsl_attribute
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#define HLSL_MODIFIER_SINGLE 0x00020000
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#define HLSL_MODIFIER_EXPORT 0x00040000
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#define HLSL_STORAGE_ANNOTATION 0x00080000
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#define HLSL_MODIFIER_UNORM 0x00100000
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#define HLSL_MODIFIER_SNORM 0x00200000
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#define HLSL_TYPE_MODIFIERS_MASK (HLSL_MODIFIER_PRECISE | HLSL_MODIFIER_VOLATILE | \
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HLSL_MODIFIER_CONST | HLSL_MODIFIER_ROW_MAJOR | \
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HLSL_MODIFIER_COLUMN_MAJOR)
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HLSL_MODIFIER_COLUMN_MAJOR | HLSL_MODIFIER_UNORM | HLSL_MODIFIER_SNORM)
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#define HLSL_INTERPOLATION_MODIFIERS_MASK (HLSL_STORAGE_NOINTERPOLATION | HLSL_STORAGE_CENTROID | \
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HLSL_STORAGE_NOPERSPECTIVE | HLSL_STORAGE_LINEAR)
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@ -142,6 +142,7 @@ samplerCUBE {return KW_SAMPLERCUBE; }
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SamplerState {return KW_SAMPLER; }
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sampler_state {return KW_SAMPLER_STATE; }
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shared {return KW_SHARED; }
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snorm {return KW_SNORM; }
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stateblock {return KW_STATEBLOCK; }
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stateblock_state {return KW_STATEBLOCK_STATE; }
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static {return KW_STATIC; }
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@ -171,6 +172,7 @@ true {return KW_TRUE; }
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typedef {return KW_TYPEDEF; }
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unsigned {return KW_UNSIGNED; }
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uniform {return KW_UNIFORM; }
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unorm {return KW_UNORM; }
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vector {return KW_VECTOR; }
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VertexShader {return KW_VERTEXSHADER; }
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vertexshader {return KW_VERTEXSHADER; }
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@ -6479,6 +6479,7 @@ static void validate_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim,
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%token KW_SAMPLER_STATE
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%token KW_SAMPLERCOMPARISONSTATE
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%token KW_SHARED
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%token KW_SNORM
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%token KW_STATEBLOCK
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%token KW_STATEBLOCK_STATE
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%token KW_STATIC
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@ -6503,6 +6504,7 @@ static void validate_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim,
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%token KW_TYPEDEF
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%token KW_UNSIGNED
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%token KW_UNIFORM
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%token KW_UNORM
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%token KW_VECTOR
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%token KW_VERTEXSHADER
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%token KW_VOID
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@ -6642,6 +6644,7 @@ static void validate_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim,
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%type <type> type
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%type <type> type_no_void
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%type <type> typedef_type
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%type <type> resource_format
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%type <variable_def> state_block_list
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%type <variable_def> type_spec
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@ -7637,6 +7640,15 @@ rov_type:
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$$ = HLSL_SAMPLER_DIM_3D;
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}
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resource_format:
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var_modifiers type
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{
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uint32_t modifiers = $1;
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if (!($$ = apply_type_modifiers(ctx, $2, &modifiers, false, &@1)))
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YYABORT;
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}
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type_no_void:
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KW_VECTOR '<' type ',' C_INTEGER '>'
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{
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@ -7730,18 +7742,18 @@ type_no_void:
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{
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$$ = hlsl_new_texture_type(ctx, $1, hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, 4), 0);
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}
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| texture_type '<' type '>'
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| texture_type '<' resource_format '>'
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{
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validate_texture_format_type(ctx, $3, &@3);
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$$ = hlsl_new_texture_type(ctx, $1, $3, 0);
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}
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| texture_ms_type '<' type '>'
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| texture_ms_type '<' resource_format '>'
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{
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validate_texture_format_type(ctx, $3, &@3);
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$$ = hlsl_new_texture_type(ctx, $1, $3, 0);
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}
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| texture_ms_type '<' type ',' shift_expr '>'
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| texture_ms_type '<' resource_format ',' shift_expr '>'
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{
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unsigned int sample_count;
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struct hlsl_block block;
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@ -7757,14 +7769,14 @@ type_no_void:
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$$ = hlsl_new_texture_type(ctx, $1, $3, sample_count);
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}
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| uav_type '<' type '>'
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| uav_type '<' resource_format '>'
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{
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validate_uav_type(ctx, $1, $3, &@3);
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$$ = hlsl_new_uav_type(ctx, $1, $3, false);
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}
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| rov_type '<' type '>'
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| rov_type '<' resource_format '>'
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{
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validate_uav_type(ctx, $1, $3, &@3);
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validate_uav_type(ctx, $1, $3, &@4);
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$$ = hlsl_new_uav_type(ctx, $1, $3, true);
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}
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| KW_STRING
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@ -8314,6 +8326,14 @@ var_modifiers:
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{
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$$ = add_modifiers(ctx, $2, HLSL_MODIFIER_EXPORT, &@1);
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}
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| KW_UNORM var_modifiers
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{
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$$ = add_modifiers(ctx, $2, HLSL_MODIFIER_UNORM, &@1);
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}
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| KW_SNORM var_modifiers
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{
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$$ = add_modifiers(ctx, $2, HLSL_MODIFIER_SNORM, &@1);
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}
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| var_identifier var_modifiers
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{
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$$ = $2;
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@ -3430,13 +3430,19 @@ static D3D_SHADER_INPUT_TYPE sm4_resource_type(const struct hlsl_type *type)
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static enum vkd3d_sm4_data_type sm4_data_type(const struct hlsl_type *type)
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{
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switch (type->e.resource.format->e.numeric.type)
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const struct hlsl_type *format = type->e.resource.format;
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switch (format->e.numeric.type)
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{
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case HLSL_TYPE_DOUBLE:
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return VKD3D_SM4_DATA_DOUBLE;
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case HLSL_TYPE_FLOAT:
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case HLSL_TYPE_HALF:
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if (format->modifiers & HLSL_MODIFIER_UNORM)
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return VKD3D_SM4_DATA_UNORM;
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if (format->modifiers & HLSL_MODIFIER_SNORM)
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return VKD3D_SM4_DATA_SNORM;
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return VKD3D_SM4_DATA_FLOAT;
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case HLSL_TYPE_INT:
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43
tests/hlsl/unorm-snorm.shader_test
Normal file
43
tests/hlsl/unorm-snorm.shader_test
Normal file
@ -0,0 +1,43 @@
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[require]
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shader model >= 5.0
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[pixel shader fail todo]
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unorm uint4 var;
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float4 main() : sv_target
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{
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return 0;
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}
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[pixel shader fail]
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float4 unorm;
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float4 main() : sv_target
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{
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return 0;
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}
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[pixel shader fail]
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float4 snorm;
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float4 main() : sv_target
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{
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return 0;
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}
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[pixel shader]
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unorm float var;
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float4 main() : sv_target
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{
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return var;
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}
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[pixel shader]
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RWTexture2D<unorm float> u;
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float4 main() : sv_target
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{
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u[uint2(0, 0)] = 0.7;
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return 0;
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}
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@ -1506,6 +1506,13 @@ static void test_reflection(void)
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" Texture1DArray<float> b;\n"
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" struct { SamplerState a; } c;\n"
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"} k;\n"
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"struct\n"
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"{\n"
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" Texture2D<snorm float4> a;\n"
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" Texture2D<unorm float4> b;\n"
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" RWTexture2D<snorm float4> c;\n"
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" RWTexture2D<unorm float4> d;\n"
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"} l;\n"
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"cbuffer buf : register(b3[-1])\n"
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"{\n"
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" float4 v;\n"
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@ -1516,8 +1523,11 @@ static void test_reflection(void)
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"};\n"
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"float4 main(float2 pos : texcoord) : SV_TARGET\n"
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"{\n"
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" l.c[uint2(0,0)] = 0;\n"
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" l.d[uint2(0,0)] = 0;\n"
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" return a.Sample(b, pos) + a.Sample(c, pos) + a.Sample(d, pos) + tex2D(f, pos) + tex2D(e, pos)"
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" + tex2D(g, pos) + h.b.Load(h.c).x + k.b.Sample(k.c.a, pos) + v + vv;\n"
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" + tex2D(g, pos) + h.b.Load(h.c).x + k.b.Sample(k.c.a, pos) + v + vv + l.a.Load(int3(0,0,0))"
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" + l.b.Load(int3(0,0,0));\n"
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"}";
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static const D3D12_SHADER_INPUT_BIND_DESC ps_bindings[] =
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@ -1535,6 +1545,10 @@ static void test_reflection(void)
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{"a", D3D_SIT_TEXTURE, 3, 1, D3D_SIF_TEXTURE_COMPONENTS, D3D_RETURN_TYPE_FLOAT, D3D_SRV_DIMENSION_TEXTURE2D, ~0u, 0, 3},
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{"k.b", D3D_SIT_TEXTURE, 5, 1, 0, D3D_RETURN_TYPE_FLOAT, D3D_SRV_DIMENSION_TEXTURE1DARRAY, ~0u, 0, 5},
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{"h.b", D3D_SIT_TEXTURE, 7, 1, D3D_SIF_USERPACKED | D3D_SIF_TEXTURE_COMPONENT_0, D3D_RETURN_TYPE_SINT, D3D_SRV_DIMENSION_TEXTURE1D, ~0u, 0, 7},
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{"l.a", D3D_SIT_TEXTURE, 9, 1, D3D_SIF_TEXTURE_COMPONENTS, D3D_RETURN_TYPE_SNORM, D3D_SRV_DIMENSION_TEXTURE2D, ~0u, 0, 9},
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{"l.b", D3D_SIT_TEXTURE, 10, 1, D3D_SIF_TEXTURE_COMPONENTS, D3D_RETURN_TYPE_UNORM, D3D_SRV_DIMENSION_TEXTURE2D, ~0u, 0, 10},
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{"l.c", D3D_SIT_UAV_RWTYPED, 1, 1, D3D_SIF_TEXTURE_COMPONENTS, D3D_RETURN_TYPE_SNORM, D3D_SRV_DIMENSION_TEXTURE2D, ~0u, 0, 1},
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{"l.d", D3D_SIT_UAV_RWTYPED, 2, 1, D3D_SIF_TEXTURE_COMPONENTS, D3D_RETURN_TYPE_UNORM, D3D_SRV_DIMENSION_TEXTURE2D, ~0u, 0, 2},
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{"buf2", D3D_SIT_CBUFFER, 0, 1, D3D_SIF_USERPACKED, .uID = 0},
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{"$Globals", D3D_SIT_CBUFFER, 1, 1, .uID = 1},
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{"buf", D3D_SIT_CBUFFER, 3, 1, D3D_SIF_USERPACKED, .uID = 3},
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