vkd3d-shader/hlsl: Handle snorm/unorm types as resource formats.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-10-15 13:20:15 +02:00
committed by Henri Verbeet
parent 6fd1a1ce7e
commit fb2b974466
Notes: Henri Verbeet 2024-10-22 20:53:53 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1189
7 changed files with 97 additions and 9 deletions

View File

@@ -1506,6 +1506,13 @@ static void test_reflection(void)
" Texture1DArray<float> b;\n"
" struct { SamplerState a; } c;\n"
"} k;\n"
"struct\n"
"{\n"
" Texture2D<snorm float4> a;\n"
" Texture2D<unorm float4> b;\n"
" RWTexture2D<snorm float4> c;\n"
" RWTexture2D<unorm float4> d;\n"
"} l;\n"
"cbuffer buf : register(b3[-1])\n"
"{\n"
" float4 v;\n"
@@ -1516,8 +1523,11 @@ static void test_reflection(void)
"};\n"
"float4 main(float2 pos : texcoord) : SV_TARGET\n"
"{\n"
" l.c[uint2(0,0)] = 0;\n"
" l.d[uint2(0,0)] = 0;\n"
" return a.Sample(b, pos) + a.Sample(c, pos) + a.Sample(d, pos) + tex2D(f, pos) + tex2D(e, pos)"
" + tex2D(g, pos) + h.b.Load(h.c).x + k.b.Sample(k.c.a, pos) + v + vv;\n"
" + tex2D(g, pos) + h.b.Load(h.c).x + k.b.Sample(k.c.a, pos) + v + vv + l.a.Load(int3(0,0,0))"
" + l.b.Load(int3(0,0,0));\n"
"}";
static const D3D12_SHADER_INPUT_BIND_DESC ps_bindings[] =
@@ -1535,6 +1545,10 @@ static void test_reflection(void)
{"a", D3D_SIT_TEXTURE, 3, 1, D3D_SIF_TEXTURE_COMPONENTS, D3D_RETURN_TYPE_FLOAT, D3D_SRV_DIMENSION_TEXTURE2D, ~0u, 0, 3},
{"k.b", D3D_SIT_TEXTURE, 5, 1, 0, D3D_RETURN_TYPE_FLOAT, D3D_SRV_DIMENSION_TEXTURE1DARRAY, ~0u, 0, 5},
{"h.b", D3D_SIT_TEXTURE, 7, 1, D3D_SIF_USERPACKED | D3D_SIF_TEXTURE_COMPONENT_0, D3D_RETURN_TYPE_SINT, D3D_SRV_DIMENSION_TEXTURE1D, ~0u, 0, 7},
{"l.a", D3D_SIT_TEXTURE, 9, 1, D3D_SIF_TEXTURE_COMPONENTS, D3D_RETURN_TYPE_SNORM, D3D_SRV_DIMENSION_TEXTURE2D, ~0u, 0, 9},
{"l.b", D3D_SIT_TEXTURE, 10, 1, D3D_SIF_TEXTURE_COMPONENTS, D3D_RETURN_TYPE_UNORM, D3D_SRV_DIMENSION_TEXTURE2D, ~0u, 0, 10},
{"l.c", D3D_SIT_UAV_RWTYPED, 1, 1, D3D_SIF_TEXTURE_COMPONENTS, D3D_RETURN_TYPE_SNORM, D3D_SRV_DIMENSION_TEXTURE2D, ~0u, 0, 1},
{"l.d", D3D_SIT_UAV_RWTYPED, 2, 1, D3D_SIF_TEXTURE_COMPONENTS, D3D_RETURN_TYPE_UNORM, D3D_SRV_DIMENSION_TEXTURE2D, ~0u, 0, 2},
{"buf2", D3D_SIT_CBUFFER, 0, 1, D3D_SIF_USERPACKED, .uID = 0},
{"$Globals", D3D_SIT_CBUFFER, 1, 1, .uID = 1},
{"buf", D3D_SIT_CBUFFER, 3, 1, D3D_SIF_USERPACKED, .uID = 3},