vkd3d-shader/hlsl: Handle snorm/unorm types as resource formats.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-10-15 13:20:15 +02:00
committed by Henri Verbeet
parent 6fd1a1ce7e
commit fb2b974466
Notes: Henri Verbeet 2024-10-22 20:53:53 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1189
7 changed files with 97 additions and 9 deletions

View File

@@ -0,0 +1,43 @@
[require]
shader model >= 5.0
[pixel shader fail todo]
unorm uint4 var;
float4 main() : sv_target
{
return 0;
}
[pixel shader fail]
float4 unorm;
float4 main() : sv_target
{
return 0;
}
[pixel shader fail]
float4 snorm;
float4 main() : sv_target
{
return 0;
}
[pixel shader]
unorm float var;
float4 main() : sv_target
{
return var;
}
[pixel shader]
RWTexture2D<unorm float> u;
float4 main() : sv_target
{
u[uint2(0, 0)] = 0.7;
return 0;
}