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vkd3d-shader/hlsl: Handle snorm/unorm types as resource formats.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Henri Verbeet
parent
6fd1a1ce7e
commit
fb2b974466
Notes:
Henri Verbeet
2024-10-22 20:53:53 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1189
@@ -142,6 +142,7 @@ samplerCUBE {return KW_SAMPLERCUBE; }
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SamplerState {return KW_SAMPLER; }
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sampler_state {return KW_SAMPLER_STATE; }
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shared {return KW_SHARED; }
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snorm {return KW_SNORM; }
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stateblock {return KW_STATEBLOCK; }
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stateblock_state {return KW_STATEBLOCK_STATE; }
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static {return KW_STATIC; }
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@@ -171,6 +172,7 @@ true {return KW_TRUE; }
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typedef {return KW_TYPEDEF; }
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unsigned {return KW_UNSIGNED; }
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uniform {return KW_UNIFORM; }
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unorm {return KW_UNORM; }
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vector {return KW_VECTOR; }
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VertexShader {return KW_VERTEXSHADER; }
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vertexshader {return KW_VERTEXSHADER; }
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