vkd3d-shader/hlsl: Handle snorm/unorm types as resource formats.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-10-15 13:20:15 +02:00
committed by Henri Verbeet
parent 6fd1a1ce7e
commit fb2b974466
Notes: Henri Verbeet 2024-10-22 20:53:53 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1189
7 changed files with 97 additions and 9 deletions

View File

@@ -142,6 +142,7 @@ samplerCUBE {return KW_SAMPLERCUBE; }
SamplerState {return KW_SAMPLER; }
sampler_state {return KW_SAMPLER_STATE; }
shared {return KW_SHARED; }
snorm {return KW_SNORM; }
stateblock {return KW_STATEBLOCK; }
stateblock_state {return KW_STATEBLOCK_STATE; }
static {return KW_STATIC; }
@@ -171,6 +172,7 @@ true {return KW_TRUE; }
typedef {return KW_TYPEDEF; }
unsigned {return KW_UNSIGNED; }
uniform {return KW_UNIFORM; }
unorm {return KW_UNORM; }
vector {return KW_VECTOR; }
VertexShader {return KW_VERTEXSHADER; }
vertexshader {return KW_VERTEXSHADER; }