vkd3d-shader/hlsl: Handle snorm/unorm types as resource formats.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-10-15 13:20:15 +02:00
committed by Henri Verbeet
parent 6fd1a1ce7e
commit fb2b974466
Notes: Henri Verbeet 2024-10-22 20:53:53 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1189
7 changed files with 97 additions and 9 deletions

View File

@@ -410,10 +410,12 @@ struct hlsl_attribute
#define HLSL_MODIFIER_SINGLE 0x00020000
#define HLSL_MODIFIER_EXPORT 0x00040000
#define HLSL_STORAGE_ANNOTATION 0x00080000
#define HLSL_MODIFIER_UNORM 0x00100000
#define HLSL_MODIFIER_SNORM 0x00200000
#define HLSL_TYPE_MODIFIERS_MASK (HLSL_MODIFIER_PRECISE | HLSL_MODIFIER_VOLATILE | \
HLSL_MODIFIER_CONST | HLSL_MODIFIER_ROW_MAJOR | \
HLSL_MODIFIER_COLUMN_MAJOR)
HLSL_MODIFIER_COLUMN_MAJOR | HLSL_MODIFIER_UNORM | HLSL_MODIFIER_SNORM)
#define HLSL_INTERPOLATION_MODIFIERS_MASK (HLSL_STORAGE_NOINTERPOLATION | HLSL_STORAGE_CENTROID | \
HLSL_STORAGE_NOPERSPECTIVE | HLSL_STORAGE_LINEAR)