vkd3d: Return E_INVALIDARG if the requested shader model is unknown.

This commit is contained in:
Conor McCarthy
2024-05-01 00:01:02 +10:00
committed by Alexandre Julliard
parent d17956ced8
commit fb20639eb4
Notes: Alexandre Julliard 2024-05-13 22:57:09 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/860
2 changed files with 8 additions and 3 deletions

View File

@@ -3487,6 +3487,14 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CheckFeatureSupport(ID3D12Device9
return E_INVALIDARG;
}
if (data->HighestShaderModel != D3D_SHADER_MODEL_5_1
&& (data->HighestShaderModel < D3D_SHADER_MODEL_6_0
|| data->HighestShaderModel > D3D_HIGHEST_SHADER_MODEL))
{
WARN("Unknown shader model %#x.\n", data->HighestShaderModel);
return E_INVALIDARG;
}
TRACE("Request shader model %#x.\n", data->HighestShaderModel);
#ifdef VKD3D_SHADER_UNSUPPORTED_DXIL