vkd3d-shader/glsl: Implement VKD3DSIH_STORE_UAV_TYPED.

This commit is contained in:
Henri Verbeet
2024-10-05 20:48:51 +02:00
parent 8e47ecbd92
commit fb17ba18ae
Notes: Henri Verbeet 2024-10-10 20:10:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1171
3 changed files with 261 additions and 30 deletions

View File

@@ -53,7 +53,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe uav 1 (0, 0) r (0.5)
probe uav 1 (0, 1) r (0.6)
probe uav 1 (1, 0) r (0.2)
@@ -104,7 +104,7 @@ float4 main() : sv_target1
}
[test]
todo(glsl) draw quad
draw quad
probe uav 2 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
@@ -124,7 +124,7 @@ float4 main() : sv_target1
}
[test]
todo(glsl) draw quad
draw quad
probe uav 3 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
% Uppercase register set name
@@ -138,7 +138,7 @@ float4 main() : sv_target1
}
[test]
todo(glsl) draw quad
draw quad
probe uav 3 (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
% Test that we can declare and use an array of UAVs.
@@ -166,7 +166,7 @@ float4 main() : sv_target1
}
[test]
todo(glsl) draw quad
draw quad
probe uav 2 (0, 0) rgba (1.1, 1.2, 1.3, 1.4)
probe uav 3 (0, 0) rgba (2.1, 2.2, 2.3, 2.4)