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tests/shader_runner: Don't skip shader compilation on missing caps.
Currently we are skipping compilation tests ([* shader] blocks) on missing capabilities. This is not really necessary and it is useful to test shader compilation even on machines that can't run these tests. So, this commit moves the checks to the [test] blocks, skipping them entirely when caps are not met. To make the effects of enum test_action values more explicit, these are renamed to TEST_ACTION_SKIP_COMPILATION and TEST_ACTION_SKIP_EXECUTION.
This commit is contained in:
parent
19c23ca6f2
commit
fb153bf5d4
Notes:
Henri Verbeet
2024-08-22 16:43:21 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/991
@ -1623,8 +1623,8 @@ static void update_line_number_context(const char *testname, unsigned int line_n
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enum test_action
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{
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TEST_ACTION_RUN,
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TEST_ACTION_SKIP_SHADER_MODEL,
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TEST_ACTION_SKIP_CAPS,
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TEST_ACTION_SKIP_COMPILATION,
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TEST_ACTION_SKIP_EXECUTION,
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};
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void run_shader_tests(struct shader_runner *runner, const struct shader_runner_caps *caps,
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@ -1690,14 +1690,18 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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case STATE_INPUT_LAYOUT:
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case STATE_NONE:
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case STATE_SAMPLER:
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break;
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case STATE_TEST:
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if (test_action == TEST_ACTION_SKIP_EXECUTION)
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vkd3d_test_skip(line_number, "Missing capabilities.\n");
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break;
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case STATE_REQUIRE:
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if (runner->maximum_shader_model < runner->minimum_shader_model)
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test_action = TEST_ACTION_SKIP_SHADER_MODEL;
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test_action = TEST_ACTION_SKIP_COMPILATION;
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else if (!check_capabilities(runner, caps))
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test_action = TEST_ACTION_SKIP_CAPS;
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test_action = TEST_ACTION_SKIP_EXECUTION;
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break;
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case STATE_RESOURCE:
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@ -1717,14 +1721,12 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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case STATE_SHADER_COMPUTE:
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case STATE_SHADER_COMPUTE_TODO:
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if (test_action == TEST_ACTION_RUN)
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if (test_action != TEST_ACTION_SKIP_COMPILATION)
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{
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todo_if (state == STATE_SHADER_COMPUTE_TODO)
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compile_shader(runner, dxc_compiler, shader_source, shader_source_len, SHADER_TYPE_CS,
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expect_hr);
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}
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if (test_action == TEST_ACTION_SKIP_CAPS)
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vkd3d_test_skip(line_number, "Missing capabilities.\n");
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free(runner->cs_source);
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runner->cs_source = shader_source;
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shader_source = NULL;
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@ -1734,14 +1736,12 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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case STATE_SHADER_PIXEL:
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case STATE_SHADER_PIXEL_TODO:
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if (test_action == TEST_ACTION_RUN)
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if (test_action != TEST_ACTION_SKIP_COMPILATION)
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{
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todo_if (state == STATE_SHADER_PIXEL_TODO)
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compile_shader(runner, dxc_compiler, shader_source, shader_source_len, SHADER_TYPE_PS,
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expect_hr);
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}
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if (test_action == TEST_ACTION_SKIP_CAPS)
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vkd3d_test_skip(line_number, "Missing capabilities.\n");
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free(runner->ps_source);
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runner->ps_source = shader_source;
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shader_source = NULL;
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@ -1751,14 +1751,12 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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case STATE_SHADER_VERTEX:
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case STATE_SHADER_VERTEX_TODO:
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if (test_action == TEST_ACTION_RUN)
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if (test_action != TEST_ACTION_SKIP_COMPILATION)
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{
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todo_if (state == STATE_SHADER_VERTEX_TODO)
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compile_shader(runner, dxc_compiler, shader_source, shader_source_len, SHADER_TYPE_VS,
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expect_hr);
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}
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if (test_action == TEST_ACTION_SKIP_CAPS)
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vkd3d_test_skip(line_number, "Missing capabilities.\n");
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free(runner->vs_source);
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runner->vs_source = shader_source;
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shader_source = NULL;
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@ -1768,14 +1766,12 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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case STATE_SHADER_EFFECT:
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case STATE_SHADER_EFFECT_TODO:
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if (test_action == TEST_ACTION_RUN)
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if (test_action != TEST_ACTION_SKIP_COMPILATION)
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{
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todo_if (state == STATE_SHADER_EFFECT_TODO)
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compile_shader(runner, dxc_compiler, shader_source, shader_source_len, SHADER_TYPE_FX,
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expect_hr);
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}
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if (test_action == TEST_ACTION_SKIP_CAPS)
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vkd3d_test_skip(line_number, "Missing capabilities.\n");
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free(runner->fx_source);
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runner->fx_source = shader_source;
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shader_source = NULL;
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@ -1785,14 +1781,12 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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case STATE_SHADER_HULL:
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case STATE_SHADER_HULL_TODO:
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if (test_action == TEST_ACTION_RUN)
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if (test_action != TEST_ACTION_SKIP_COMPILATION)
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{
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todo_if (state == STATE_SHADER_HULL_TODO)
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compile_shader(runner, dxc_compiler, shader_source, shader_source_len, SHADER_TYPE_HS,
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expect_hr);
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}
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if (test_action == TEST_ACTION_SKIP_CAPS)
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vkd3d_test_skip(line_number, "Missing capabilities.\n");
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free(runner->hs_source);
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runner->hs_source = shader_source;
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shader_source = NULL;
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@ -1802,14 +1796,12 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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case STATE_SHADER_DOMAIN:
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case STATE_SHADER_DOMAIN_TODO:
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if (test_action == TEST_ACTION_RUN)
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if (test_action != TEST_ACTION_SKIP_COMPILATION)
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{
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todo_if (state == STATE_SHADER_DOMAIN_TODO)
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compile_shader(runner, dxc_compiler, shader_source, shader_source_len, SHADER_TYPE_DS,
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expect_hr);
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}
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if (test_action == TEST_ACTION_SKIP_CAPS)
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vkd3d_test_skip(line_number, "Missing capabilities.\n");
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free(runner->ds_source);
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runner->ds_source = shader_source;
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shader_source = NULL;
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@ -1819,14 +1811,12 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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case STATE_SHADER_GEOMETRY:
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case STATE_SHADER_GEOMETRY_TODO:
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if (test_action == TEST_ACTION_RUN)
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if (test_action != TEST_ACTION_SKIP_COMPILATION)
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{
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todo_if (state == STATE_SHADER_GEOMETRY_TODO)
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compile_shader(runner, dxc_compiler, shader_source, shader_source_len, SHADER_TYPE_GS,
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expect_hr);
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}
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if (test_action == TEST_ACTION_SKIP_CAPS)
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vkd3d_test_skip(line_number, "Missing capabilities.\n");
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free(runner->gs_source);
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runner->gs_source = shader_source;
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shader_source = NULL;
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