vkd3d-shader: Add enum for minimum-precision data types.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2019-05-21 10:57:19 +02:00
committed by Alexandre Julliard
parent c6685f9fd2
commit faeb03c1a3
2 changed files with 13 additions and 3 deletions

View File

@ -571,6 +571,15 @@ enum vkd3d_sysval_semantic
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SYSVAL_SEMANTIC), VKD3D_FORCE_32_BIT_ENUM(VKD3D_SYSVAL_SEMANTIC),
}; };
enum vkd3d_shader_minimum_precision
{
VKD3D_SHADER_MINIMUM_PRECISION_NONE = 0,
VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_16 = 1,
VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_8_2 = 2,
VKD3D_SHADER_MINIMUM_PRECISION_INT_16 = 4,
VKD3D_SHADER_MINIMUM_PRECISION_UINT_16 = 5,
};
struct vkd3d_shader_signature_element struct vkd3d_shader_signature_element
{ {
const char *semantic_name; const char *semantic_name;
@ -580,7 +589,7 @@ struct vkd3d_shader_signature_element
enum vkd3d_component_type component_type; enum vkd3d_component_type component_type;
unsigned int register_index; unsigned int register_index;
unsigned int mask; unsigned int mask;
unsigned int min_precision; enum vkd3d_shader_minimum_precision min_precision;
}; };
struct vkd3d_shader_signature struct vkd3d_shader_signature

View File

@ -1992,11 +1992,11 @@ static int parse_dxbc(const char *data, size_t data_size,
static int shader_parse_signature(DWORD tag, const char *data, DWORD data_size, static int shader_parse_signature(DWORD tag, const char *data, DWORD data_size,
struct vkd3d_shader_signature *s) struct vkd3d_shader_signature *s)
{ {
bool has_stream_index, has_min_precision;
struct vkd3d_shader_signature_element *e; struct vkd3d_shader_signature_element *e;
const char *ptr = data; const char *ptr = data;
unsigned int i; unsigned int i;
DWORD count; DWORD count;
bool has_stream_index, has_min_precision;
if (!require_space(0, 2, sizeof(DWORD), data_size)) if (!require_space(0, 2, sizeof(DWORD), data_size))
{ {
@ -2032,6 +2032,7 @@ static int shader_parse_signature(DWORD tag, const char *data, DWORD data_size,
read_dword(&ptr, &e[i].stream_index); read_dword(&ptr, &e[i].stream_index);
else else
e[i].stream_index = 0; e[i].stream_index = 0;
read_dword(&ptr, &name_offset); read_dword(&ptr, &name_offset);
if (!(e[i].semantic_name = shader_get_string(data, data_size, name_offset))) if (!(e[i].semantic_name = shader_get_string(data, data_size, name_offset)))
{ {
@ -2048,7 +2049,7 @@ static int shader_parse_signature(DWORD tag, const char *data, DWORD data_size,
if (has_min_precision) if (has_min_precision)
read_dword(&ptr, &e[i].min_precision); read_dword(&ptr, &e[i].min_precision);
else else
e[i].min_precision = 0; e[i].min_precision = VKD3D_SHADER_MINIMUM_PRECISION_NONE;
TRACE("Stream: %u, semantic: %s, semantic idx: %u, sysval_semantic %#x, " TRACE("Stream: %u, semantic: %s, semantic idx: %u, sysval_semantic %#x, "
"type %u, register idx: %u, use_mask %#x, input_mask %#x, precision %u.\n", "type %u, register idx: %u, use_mask %#x, input_mask %#x, precision %u.\n",