vkd3d-shader: Add enum for minimum-precision data types.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2019-05-21 10:57:19 +02:00
committed by Alexandre Julliard
parent c6685f9fd2
commit faeb03c1a3
2 changed files with 13 additions and 3 deletions

View File

@@ -571,6 +571,15 @@ enum vkd3d_sysval_semantic
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SYSVAL_SEMANTIC),
};
enum vkd3d_shader_minimum_precision
{
VKD3D_SHADER_MINIMUM_PRECISION_NONE = 0,
VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_16 = 1,
VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_8_2 = 2,
VKD3D_SHADER_MINIMUM_PRECISION_INT_16 = 4,
VKD3D_SHADER_MINIMUM_PRECISION_UINT_16 = 5,
};
struct vkd3d_shader_signature_element
{
const char *semantic_name;
@@ -580,7 +589,7 @@ struct vkd3d_shader_signature_element
enum vkd3d_component_type component_type;
unsigned int register_index;
unsigned int mask;
unsigned int min_precision;
enum vkd3d_shader_minimum_precision min_precision;
};
struct vkd3d_shader_signature