mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-04-13 05:43:18 -07:00
vkd3d-shader: Add enum for minimum-precision data types.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
c6685f9fd2
commit
faeb03c1a3
@@ -571,6 +571,15 @@ enum vkd3d_sysval_semantic
|
||||
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SYSVAL_SEMANTIC),
|
||||
};
|
||||
|
||||
enum vkd3d_shader_minimum_precision
|
||||
{
|
||||
VKD3D_SHADER_MINIMUM_PRECISION_NONE = 0,
|
||||
VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_16 = 1,
|
||||
VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_8_2 = 2,
|
||||
VKD3D_SHADER_MINIMUM_PRECISION_INT_16 = 4,
|
||||
VKD3D_SHADER_MINIMUM_PRECISION_UINT_16 = 5,
|
||||
};
|
||||
|
||||
struct vkd3d_shader_signature_element
|
||||
{
|
||||
const char *semantic_name;
|
||||
@@ -580,7 +589,7 @@ struct vkd3d_shader_signature_element
|
||||
enum vkd3d_component_type component_type;
|
||||
unsigned int register_index;
|
||||
unsigned int mask;
|
||||
unsigned int min_precision;
|
||||
enum vkd3d_shader_minimum_precision min_precision;
|
||||
};
|
||||
|
||||
struct vkd3d_shader_signature
|
||||
|
Reference in New Issue
Block a user