mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader/msl: Slightly improve the error messages for unspecified descriptor bindings.
This also makes them consistent with the ones used by the GLSL backend.
This commit is contained in:
Notes:
Henri Verbeet
2025-06-05 16:18:34 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1535
@@ -365,10 +365,12 @@ static enum msl_data_type msl_print_register_name(struct vkd3d_string_buffer *bu
|
|||||||
vkd3d_string_buffer_printf(buffer, "<unhandled register %#x>", reg->type);
|
vkd3d_string_buffer_printf(buffer, "<unhandled register %#x>", reg->type);
|
||||||
return MSL_DATA_UNION;
|
return MSL_DATA_UNION;
|
||||||
}
|
}
|
||||||
|
/* FIXME: This should use vkd3d_shader_find_descriptor() to
|
||||||
|
* find the resource index/space from the resource ID. */
|
||||||
if (!(binding = msl_get_cbv_binding(gen, 0, reg->idx[1].offset)))
|
if (!(binding = msl_get_cbv_binding(gen, 0, reg->idx[1].offset)))
|
||||||
{
|
{
|
||||||
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_BINDING_NOT_FOUND,
|
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_BINDING_NOT_FOUND,
|
||||||
"Cannot finding binding for CBV register %u.", reg->idx[0].offset);
|
"No descriptor binding specified for CBV %u.", reg->idx[0].offset);
|
||||||
vkd3d_string_buffer_printf(buffer, "<unhandled register %#x>", reg->type);
|
vkd3d_string_buffer_printf(buffer, "<unhandled register %#x>", reg->type);
|
||||||
return MSL_DATA_UNION;
|
return MSL_DATA_UNION;
|
||||||
}
|
}
|
||||||
@@ -780,7 +782,7 @@ static void msl_ld(struct msl_generator *gen, const struct vkd3d_shader_instruct
|
|||||||
if (!(binding = msl_get_srv_binding(gen, resource_space, resource_idx, resource_type)))
|
if (!(binding = msl_get_srv_binding(gen, resource_space, resource_idx, resource_type)))
|
||||||
{
|
{
|
||||||
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_BINDING_NOT_FOUND,
|
msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_BINDING_NOT_FOUND,
|
||||||
"Cannot finding binding for SRV register %u index %u space %u.",
|
"No descriptor binding specified for SRV %u (index %u, space %u).",
|
||||||
resource_id, resource_idx, resource_space);
|
resource_id, resource_idx, resource_space);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user