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vkd3d-shader: Implement DNE instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
4ea3da3067
commit
fabadf584f
@@ -9942,8 +9942,8 @@ static void test_shader_instructions(void)
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{&ps_dmodifier, {.d = {{-1.5, 0.0}}}, {.d = {1.5f, 1.5f}}, true},
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{&ps_deq, {.d = {{0.0, 0.0}}}, {{0xffffffff}}, true},
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{&ps_deq, {.d = {{1.0, 0.0}}}, {{0x00000000}}, true},
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{&ps_dne, {.d = {{0.0, 0.0}}}, {{0x00000000}}, true, true},
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{&ps_dne, {.d = {{1.0, 0.0}}}, {{0xffffffff}}, true, true},
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{&ps_dne, {.d = {{0.0, 0.0}}}, {{0x00000000}}, true},
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{&ps_dne, {.d = {{1.0, 0.0}}}, {{0xffffffff}}, true},
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{&ps_dge, {.d = {{0.0, 1.0}}}, {{0x00000000}}, true},
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{&ps_dge, {.d = {{1.0, 1.0}}}, {{0xffffffff}}, true},
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{&ps_dge, {.d = {{1.5, 1.0}}}, {{0xffffffff}}, true},
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