vkd3d-shader: Implement DNE instruction.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy
2021-08-04 12:56:10 +10:00
committed by Alexandre Julliard
parent 4ea3da3067
commit fabadf584f
5 changed files with 8 additions and 2 deletions

View File

@@ -7363,6 +7363,7 @@ static void vkd3d_dxbc_compiler_emit_comparison_instruction(struct vkd3d_dxbc_co
case VKD3DSIH_INE: op = SpvOpINotEqual; break;
case VKD3DSIH_DLT:
case VKD3DSIH_LT: op = SpvOpFOrdLessThan; break;
case VKD3DSIH_DNE:
case VKD3DSIH_NE: op = SpvOpFUnordNotEqual; break;
case VKD3DSIH_UGE: op = SpvOpUGreaterThanEqual; break;
case VKD3DSIH_ULT: op = SpvOpULessThan; break;
@@ -9575,6 +9576,7 @@ int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
case VKD3DSIH_DEQ:
case VKD3DSIH_DGE:
case VKD3DSIH_DLT:
case VKD3DSIH_DNE:
case VKD3DSIH_EQ:
case VKD3DSIH_GE:
case VKD3DSIH_IEQ: