tests/shader_runner: Use resource->width instead of resource->size for buffer width.

This commit is contained in:
Elizabeth Figura
2024-06-17 15:39:38 -05:00
committed by Henri Verbeet
parent 76ae871f5b
commit fa570ee1f3
Notes: Henri Verbeet 2024-07-11 00:41:24 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/924
3 changed files with 5 additions and 3 deletions

View File

@@ -701,7 +701,7 @@ static bool d3d12_runner_draw(struct shader_runner *r,
case RESOURCE_TYPE_VERTEX_BUFFER:
vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(resource->resource);
vbv.StrideInBytes = get_vb_stride(&runner->r, resource->r.slot);
vbv.SizeInBytes = resource->r.size;
vbv.SizeInBytes = resource->r.width;
ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, resource->r.slot, 1, &vbv);
break;