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tests/shader_runner: Use resource->width instead of resource->size for buffer width.
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committed by
Henri Verbeet
parent
76ae871f5b
commit
fa570ee1f3
Notes:
Henri Verbeet
2024-07-11 00:41:24 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/924
@@ -701,7 +701,7 @@ static bool d3d12_runner_draw(struct shader_runner *r,
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case RESOURCE_TYPE_VERTEX_BUFFER:
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vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(resource->resource);
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vbv.StrideInBytes = get_vb_stride(&runner->r, resource->r.slot);
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vbv.SizeInBytes = resource->r.size;
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vbv.SizeInBytes = resource->r.width;
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ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, resource->r.slot, 1, &vbv);
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break;
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