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include: Add more D3D12_HEAP_FLAGS in vkd3d_d3d12.idl.
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -413,6 +413,11 @@ typedef enum D3D12_HEAP_FLAGS
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D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20,
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D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20,
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D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40,
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D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40,
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D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80,
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D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80,
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D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 0x100,
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D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 0x200,
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D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS = 0x400,
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D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT = 0x800,
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D3D12_HEAP_FLAG_CREATE_NOT_ZEROED = 0x1000,
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D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0x00,
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D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0x00,
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D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0,
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D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0,
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D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44,
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D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44,
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