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vkd3d-shader/hlsl: Return a vsir program from hlsl_compile_shader().
This largely brings the HLSL frontend in line with the other frontends.
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Notes:
Henri Verbeet
2025-08-07 20:51:41 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1671
@@ -451,6 +451,8 @@ bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_c
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return false;
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}
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vkd3d_shader_source_list_init(&program->source_files);
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return true;
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}
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@@ -463,6 +465,7 @@ void vsir_program_cleanup(struct vsir_program *program)
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for (i = 0; i < program->block_name_count; ++i)
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vkd3d_free((void *)program->block_names[i]);
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vkd3d_free(program->block_names);
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vkd3d_shader_source_list_cleanup(&program->source_files);
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shader_instruction_array_destroy(&program->instructions);
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shader_signature_cleanup(&program->input_signature);
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shader_signature_cleanup(&program->output_signature);
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