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https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader/hlsl: Return a vsir program from hlsl_compile_shader().
This largely brings the HLSL frontend in line with the other frontends.
This commit is contained in:
Notes:
Henri Verbeet
2025-08-07 20:51:41 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1671
@@ -5142,19 +5142,16 @@ int hlsl_compile_effect(const struct vkd3d_shader_compile_info *compile_info,
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return ret;
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}
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int hlsl_compile_shader(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_code *out)
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int hlsl_parse(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_message_context *message_context,
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struct vsir_program *program, struct vkd3d_shader_code *reflection_data)
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{
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const struct vkd3d_shader_hlsl_source_info *hlsl_source_info;
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uint64_t config_flags = vkd3d_shader_init_config_flags();
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struct hlsl_ir_function_decl *decl, *entry_func = NULL;
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enum vsir_normalisation_level normalisation_level;
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struct vkd3d_shader_code reflection_data = {0};
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struct vkd3d_shader_source_list source_list;
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const struct hlsl_profile_info *profile;
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struct vkd3d_shader_version version;
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struct hlsl_ir_function *func;
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struct vsir_program program;
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const char *entry_point;
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struct hlsl_ctx ctx;
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int ret;
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@@ -5182,14 +5179,12 @@ int hlsl_compile_shader(const struct vkd3d_shader_compile_info *compile_info,
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if (version.major < 4 && (compile_info->target_type == VKD3D_SHADER_TARGET_D3D_ASM
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|| compile_info->target_type == VKD3D_SHADER_TARGET_D3D_BYTECODE))
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normalisation_level = VSIR_NORMALISED_SM1;
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if (!vsir_program_init(&program, compile_info, &version, 0, VSIR_CF_STRUCTURED, normalisation_level))
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if (!vsir_program_init(program, compile_info, &version, 0, VSIR_CF_STRUCTURED, normalisation_level))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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vkd3d_shader_source_list_init(&source_list);
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if ((ret = hlsl_ctx_parse(&ctx, &source_list, compile_info, profile, message_context)) < 0)
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if ((ret = hlsl_ctx_parse(&ctx, &program->source_files, compile_info, profile, message_context)) < 0)
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{
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vkd3d_shader_source_list_cleanup(&source_list);
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vsir_program_cleanup(&program);
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vsir_program_cleanup(program);
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return ret;
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}
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@@ -5217,20 +5212,16 @@ int hlsl_compile_shader(const struct vkd3d_shader_compile_info *compile_info,
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hlsl_error(&ctx, &loc, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED,
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"Entry point \"%s\" is not defined.", entry_point);
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hlsl_ctx_cleanup(&ctx);
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vkd3d_shader_source_list_cleanup(&source_list);
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vsir_program_cleanup(&program);
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vsir_program_cleanup(program);
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return VKD3D_ERROR_INVALID_SHADER;
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}
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if ((ret = hlsl_emit_vsir(&ctx, compile_info, entry_func, &program, &reflection_data)) >= 0)
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{
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vsir_program_trace(&program);
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ret = vsir_program_compile(&program, &reflection_data, config_flags, compile_info, out, message_context);
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vkd3d_shader_free_shader_code(&reflection_data);
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}
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ret = hlsl_emit_vsir(&ctx, compile_info, entry_func, program, reflection_data);
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hlsl_ctx_cleanup(&ctx);
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vkd3d_shader_source_list_cleanup(&source_list);
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vsir_program_cleanup(&program);
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if (ret < 0)
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vsir_program_cleanup(program);
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else
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vsir_program_trace(program);
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return ret;
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}
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@@ -451,6 +451,8 @@ bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_c
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return false;
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}
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vkd3d_shader_source_list_init(&program->source_files);
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return true;
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}
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@@ -463,6 +465,7 @@ void vsir_program_cleanup(struct vsir_program *program)
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for (i = 0; i < program->block_name_count; ++i)
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vkd3d_free((void *)program->block_names[i]);
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vkd3d_free(program->block_names);
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vkd3d_shader_source_list_cleanup(&program->source_files);
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shader_instruction_array_destroy(&program->instructions);
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shader_signature_cleanup(&program->input_signature);
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shader_signature_cleanup(&program->output_signature);
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@@ -800,12 +800,28 @@ static int vkd3d_shader_validate_compile_info(const struct vkd3d_shader_compile_
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}
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static enum vkd3d_result vsir_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags,
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struct vkd3d_shader_message_context *message_context, struct vsir_program *program)
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const struct shader_dump_data *dump_data, struct vkd3d_shader_message_context *message_context,
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struct vsir_program *program, struct vkd3d_shader_code *reflection_data)
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{
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struct vkd3d_shader_compile_info preprocessed_info;
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struct vkd3d_shader_code preprocessed;
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enum vkd3d_result ret;
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switch (compile_info->source_type)
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{
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case VKD3D_SHADER_SOURCE_HLSL:
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if ((ret = preproc_lexer_parse(compile_info, &preprocessed, message_context)) >= 0)
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{
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vkd3d_shader_dump_shader(dump_data, preprocessed.code, preprocessed.size, SHADER_DUMP_TYPE_PREPROC);
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preprocessed_info = *compile_info;
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preprocessed_info.source = preprocessed;
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ret = hlsl_parse(&preprocessed_info, message_context, program, reflection_data);
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vkd3d_shader_free_shader_code(&preprocessed);
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}
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break;
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case VKD3D_SHADER_SOURCE_D3D_BYTECODE:
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ret = d3dbc_parse(compile_info, config_flags, message_context, program);
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break;
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@@ -836,14 +852,18 @@ static enum vkd3d_result vsir_parse(const struct vkd3d_shader_compile_info *comp
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if (TRACE_ON())
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vsir_program_trace(program);
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vsir_program_cleanup(program);
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return ret;
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goto fail;
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}
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if (compile_info->target_type != VKD3D_SHADER_TARGET_NONE
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&& (ret = vsir_program_transform_early(program, config_flags, compile_info, message_context)) < 0)
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vsir_program_cleanup(program);
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goto fail;
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return ret;
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fail:
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vkd3d_shader_free_shader_code(reflection_data);
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vsir_program_cleanup(program);
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return ret;
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}
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@@ -1781,11 +1801,14 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
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else
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{
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uint64_t config_flags = vkd3d_shader_init_config_flags();
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struct vkd3d_shader_code reflection_data = {0};
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struct vsir_program program;
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if (!(ret = vsir_parse(compile_info, config_flags, &message_context, &program)))
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if (!(ret = vsir_parse(compile_info, config_flags, &dump_data,
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&message_context, &program, &reflection_data)))
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{
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ret = vsir_program_scan(&program, compile_info, &message_context, false);
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vkd3d_shader_free_shader_code(&reflection_data);
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vsir_program_cleanup(&program);
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}
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}
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@@ -1797,7 +1820,7 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
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return ret;
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}
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int vsir_program_compile(struct vsir_program *program, const struct vkd3d_shader_code *reflection_data,
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static int vsir_program_compile(struct vsir_program *program, const struct vkd3d_shader_code *reflection_data,
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uint64_t config_flags, const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
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{
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@@ -1859,7 +1882,7 @@ int vsir_program_compile(struct vsir_program *program, const struct vkd3d_shader
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return ret;
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}
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static int compile_hlsl(const struct vkd3d_shader_compile_info *compile_info,
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static int fx_compile(const struct vkd3d_shader_compile_info *compile_info,
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const struct shader_dump_data *dump_data, struct vkd3d_shader_code *out,
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struct vkd3d_shader_message_context *message_context)
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{
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@@ -1874,10 +1897,7 @@ static int compile_hlsl(const struct vkd3d_shader_compile_info *compile_info,
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preprocessed_info = *compile_info;
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preprocessed_info.source = preprocessed;
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if (compile_info->target_type == VKD3D_SHADER_TARGET_FX)
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ret = hlsl_compile_effect(&preprocessed_info, message_context, out);
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else
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ret = hlsl_compile_shader(&preprocessed_info, message_context, out);
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ret = hlsl_compile_effect(&preprocessed_info, message_context, out);
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vkd3d_shader_free_shader_code(&preprocessed);
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return ret;
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@@ -1905,9 +1925,10 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
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fill_shader_dump_data(compile_info, &dump_data);
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vkd3d_shader_dump_shader(&dump_data, compile_info->source.code, compile_info->source.size, SHADER_DUMP_TYPE_SOURCE);
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if (compile_info->source_type == VKD3D_SHADER_SOURCE_HLSL)
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if (compile_info->source_type == VKD3D_SHADER_SOURCE_HLSL
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&& compile_info->target_type == VKD3D_SHADER_TARGET_FX)
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{
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ret = compile_hlsl(compile_info, &dump_data, out, &message_context);
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ret = fx_compile(compile_info, &dump_data, out, &message_context);
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}
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else if (compile_info->source_type == VKD3D_SHADER_SOURCE_FX)
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{
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@@ -1920,11 +1941,14 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
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else
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{
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uint64_t config_flags = vkd3d_shader_init_config_flags();
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struct vkd3d_shader_code reflection_data = {0};
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struct vsir_program program;
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if (!(ret = vsir_parse(compile_info, config_flags, &message_context, &program)))
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if (!(ret = vsir_parse(compile_info, config_flags, &dump_data,
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&message_context, &program, &reflection_data)))
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{
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ret = vsir_program_compile(&program, NULL, config_flags, compile_info, out, &message_context);
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ret = vsir_program_compile(&program, &reflection_data, config_flags, compile_info, out, &message_context);
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vkd3d_shader_free_shader_code(&reflection_data);
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vsir_program_cleanup(&program);
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}
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}
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@@ -1582,6 +1582,7 @@ struct vsir_program
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struct vsir_features features;
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struct vkd3d_shader_source_list source_files;
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const char **block_names;
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size_t block_name_count;
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};
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@@ -1591,9 +1592,6 @@ enum vkd3d_result vsir_allocate_temp_registers(struct vsir_program *program,
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enum vkd3d_result vsir_update_dcl_temps(struct vsir_program *program,
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struct vkd3d_shader_message_context *message_context);
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void vsir_program_cleanup(struct vsir_program *program);
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int vsir_program_compile(struct vsir_program *program, const struct vkd3d_shader_code *reflection_data,
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uint64_t config_flags, const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
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const struct vkd3d_shader_parameter1 *vsir_program_get_parameter(
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const struct vsir_program *program, enum vkd3d_shader_parameter_name name);
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bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_compile_info *compile_info,
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@@ -1829,8 +1827,9 @@ int preproc_lexer_parse(const struct vkd3d_shader_compile_info *compile_info,
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int hlsl_compile_effect(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_code *out);
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int hlsl_compile_shader(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_code *out);
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int hlsl_parse(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_message_context *message_context,
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struct vsir_program *program, struct vkd3d_shader_code *reflection_data);
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static inline enum vkd3d_shader_component_type vkd3d_component_type_from_data_type( enum vsir_data_type data_type)
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{
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