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vkd3d-shader/spirv: Handle the TAN instruction in spirv_compiler_emit_ext_glsl_instruction().
This commit is contained in:
committed by
Alexandre Julliard
parent
93d7c30395
commit
f954724870
Notes:
Alexandre Julliard
2024-01-25 23:10:02 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/595
@@ -13,7 +13,7 @@ float4 main(float tex : texcoord) : sv_target
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}
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[test]
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todo(sm<4 | sm>=6) draw quad
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todo(sm<4) draw quad
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probe ( 0, 0) rgba ( 0.00000000, 1.00000000, 0.00000000, 0.0)
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probe ( 1, 0) rgba ( 0.84147098, 0.54030231, 1.55740772, 0.0) 1024
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probe ( 2, 0) rgba ( 0.90929743, -0.41614684, -2.18503986, 0.0) 1024
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@@ -72,5 +72,5 @@ float4 main() : sv_target
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% tan(pi/2) is an asymtote and therefore undefined
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% so check 0, pi/4, 3pi/4, pi
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uniform 0 float4 0.0 0.78539816 2.35619449 3.14159265
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todo(sm<4 | sm>=6) draw quad
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todo(sm<4) draw quad
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probe all rgba (0, 1000, -1000.0, 0)
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