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vkd3d-shader/spirv: Pass a struct vsir_program to spirv_compile().
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committed by
Alexandre Julliard
parent
e21215f466
commit
f948520504
Notes:
Alexandre Julliard
2024-05-02 22:40:50 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/844
@@ -1555,7 +1555,7 @@ int glsl_compile(struct vsir_program *program, uint64_t config_flags,
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#define SPIRV_MAX_SRC_COUNT 6
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int spirv_compile(struct vkd3d_shader_parser *parser,
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int spirv_compile(struct vsir_program *program, uint64_t config_flags,
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const struct vkd3d_shader_scan_descriptor_info1 *scan_descriptor_info,
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const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
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