vkd3d-shader/spirv: Pass a struct vsir_program to spirv_compile().

This commit is contained in:
Henri Verbeet
2024-04-18 22:14:18 +02:00
committed by Alexandre Julliard
parent e21215f466
commit f948520504
Notes: Alexandre Julliard 2024-05-02 22:40:50 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/844
3 changed files with 7 additions and 6 deletions

View File

@@ -10368,17 +10368,16 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler, struct
return VKD3D_OK;
}
int spirv_compile(struct vkd3d_shader_parser *parser,
int spirv_compile(struct vsir_program *program, uint64_t config_flags,
const struct vkd3d_shader_scan_descriptor_info1 *scan_descriptor_info,
const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
{
struct vsir_program *program = &parser->program;
struct spirv_compiler *spirv_compiler;
int ret;
if (!(spirv_compiler = spirv_compiler_create(program, compile_info,
scan_descriptor_info, message_context, parser->config_flags)))
scan_descriptor_info, message_context, config_flags)))
{
ERR("Failed to create SPIR-V compiler.\n");
return VKD3D_ERROR;