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vkd3d: Implement private data for command allocators.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1016,6 +1016,8 @@ static ULONG STDMETHODCALLTYPE d3d12_command_allocator_Release(ID3D12CommandAllo
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struct d3d12_device *device = allocator->device;
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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vkd3d_private_store_destroy(&allocator->private_store);
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if (allocator->current_command_list)
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d3d12_command_list_allocator_destroyed(allocator->current_command_list);
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@ -1043,25 +1045,31 @@ static ULONG STDMETHODCALLTYPE d3d12_command_allocator_Release(ID3D12CommandAllo
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static HRESULT STDMETHODCALLTYPE d3d12_command_allocator_GetPrivateData(ID3D12CommandAllocator *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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FIXME("iface %p, guid %s, data_size %p, data %p stub!", iface, debugstr_guid(guid), data_size, data);
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struct d3d12_command_allocator *allocator = impl_from_ID3D12CommandAllocator(iface);
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return E_NOTIMPL;
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TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
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return vkd3d_get_private_data(&allocator->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d12_command_allocator_SetPrivateData(ID3D12CommandAllocator *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface, debugstr_guid(guid), data_size, data);
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struct d3d12_command_allocator *allocator = impl_from_ID3D12CommandAllocator(iface);
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return E_NOTIMPL;
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TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
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return vkd3d_set_private_data(&allocator->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d12_command_allocator_SetPrivateDataInterface(ID3D12CommandAllocator *iface,
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REFGUID guid, const IUnknown *data)
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{
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FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
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struct d3d12_command_allocator *allocator = impl_from_ID3D12CommandAllocator(iface);
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return E_NOTIMPL;
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TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
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return vkd3d_set_private_data_interface(&allocator->private_store, guid, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d12_command_allocator_SetName(ID3D12CommandAllocator *iface, const WCHAR *name)
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@ -1232,6 +1240,8 @@ static HRESULT d3d12_command_allocator_init(struct d3d12_command_allocator *allo
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allocator->current_command_list = NULL;
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vkd3d_private_store_init(&allocator->private_store);
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allocator->device = device;
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ID3D12Device_AddRef(&device->ID3D12Device_iface);
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@ -693,6 +693,8 @@ struct d3d12_command_allocator
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struct d3d12_command_list *current_command_list;
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struct d3d12_device *device;
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struct vkd3d_private_store private_store;
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};
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HRESULT d3d12_command_allocator_create(struct d3d12_device *device,
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@ -2561,6 +2561,7 @@ static void test_private_data(void)
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{
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D3D12_COMMAND_QUEUE_DESC queue_desc;
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ULONG refcount, expected_refcount;
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ID3D12CommandAllocator *allocator;
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ID3D12CommandQueue *queue;
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IUnknown *test_object;
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ID3D12Device *device;
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@ -2578,6 +2579,7 @@ static void test_private_data(void)
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static const DWORD data[] = {1, 2, 3, 4};
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static const GUID *tests[] =
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{
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&IID_ID3D12CommandAllocator,
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&IID_ID3D12CommandQueue,
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&IID_ID3D12Fence,
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};
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@ -2591,7 +2593,17 @@ static void test_private_data(void)
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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object = NULL;
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if (IsEqualGUID(tests[i], &IID_ID3D12CommandQueue))
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if (IsEqualGUID(tests[i], &IID_ID3D12CommandAllocator))
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{
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vkd3d_test_set_context("allocator");
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hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
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&IID_ID3D12CommandAllocator, (void **)&allocator);
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ok(hr == S_OK, "Failed to create command allocator, hr %#x.\n", hr);
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hr = ID3D12CommandAllocator_QueryInterface(allocator, &IID_ID3D12Object, (void **)&object);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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ID3D12CommandAllocator_Release(allocator);
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}
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else if (IsEqualGUID(tests[i], &IID_ID3D12CommandQueue))
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{
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vkd3d_test_set_context("queue");
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queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
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