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vkd3d-shader/hlsl: Rename 'inner_type' to 'element_type' in function name.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
1c61b20616
commit
f843a7babb
Notes:
Alexandre Julliard
2022-10-18 00:13:00 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/7
@@ -116,7 +116,7 @@ static struct hlsl_ir_node *new_offset_instr_from_deref(struct hlsl_ctx *ctx, st
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list_move_tail(&block->instrs, &idx_block.instrs);
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type = hlsl_get_inner_type_from_path_index(ctx, type, deref->path[i].node);
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type = hlsl_get_element_type_from_path_index(ctx, type, deref->path[i].node);
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}
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return offset;
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