vkd3d-shader/hlsl: Rename 'inner_type' to 'element_type' in function name.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
This commit is contained in:
Francisco Casas
2022-08-16 12:33:51 -04:00
committed by Alexandre Julliard
parent 1c61b20616
commit f843a7babb
Notes: Alexandre Julliard 2022-10-18 00:13:00 +02:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/7
3 changed files with 5 additions and 5 deletions

View File

@@ -116,7 +116,7 @@ static struct hlsl_ir_node *new_offset_instr_from_deref(struct hlsl_ctx *ctx, st
list_move_tail(&block->instrs, &idx_block.instrs);
type = hlsl_get_inner_type_from_path_index(ctx, type, deref->path[i].node);
type = hlsl_get_element_type_from_path_index(ctx, type, deref->path[i].node);
}
return offset;