mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-04-13 05:43:18 -07:00
vkd3d-shader/sm1: Introduce a parser for the legacy D3D byte-code format.
This is largely derived from the parser in Wine/wined3d, as of wine-6.18. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
28316b2694
commit
f7662f9878
@ -184,6 +184,7 @@ libvkd3d_shader_la_SOURCES = \
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include/private/vkd3d_memory.h \
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include/vkd3d_shader.h \
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libs/vkd3d-shader/checksum.c \
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libs/vkd3d-shader/d3dbc.c \
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libs/vkd3d-shader/dxbc.c \
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libs/vkd3d-shader/glsl.c \
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libs/vkd3d-shader/hlsl.c \
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@ -51,6 +51,7 @@ void vkd3d_dbg_printf(enum vkd3d_dbg_level level, const char *function, const ch
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const char *vkd3d_dbg_sprintf(const char *fmt, ...) VKD3D_PRINTF_FUNC(1, 2);
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const char *vkd3d_dbg_vsprintf(const char *fmt, va_list args);
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const char *debugstr_a(const char *str);
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const char *debugstr_an(const char *str, size_t n);
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const char *debugstr_w(const WCHAR *wstr, size_t wchar_size);
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#define VKD3D_DBG_LOG(level) \
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@ -467,6 +467,11 @@ enum vkd3d_shader_source_type
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VKD3D_SHADER_SOURCE_DXBC_TPF,
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/** High-Level Shader Language source code. */
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VKD3D_SHADER_SOURCE_HLSL,
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/**
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* Legacy Direct3D byte-code. This is the format used for Direct3D shader
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* model 1, 2, and 3 shaders.
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*/
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VKD3D_SHADER_SOURCE_D3D_BYTECODE,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SOURCE_TYPE),
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};
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@ -132,22 +132,25 @@ static int get_escape_char(int c)
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}
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}
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const char *debugstr_a(const char *str)
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const char *debugstr_an(const char *str, size_t n)
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{
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char *buffer, *ptr;
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int escape_char;
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char c;
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if (!str)
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return "(null)";
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if (n == SIZE_MAX)
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n = strlen(str);
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ptr = buffer = get_buffer();
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*ptr++ = '"';
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while ((c = *str++) && ptr <= buffer + VKD3D_DEBUG_BUFFER_SIZE - 8)
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while (n-- && ptr <= buffer + VKD3D_DEBUG_BUFFER_SIZE - 8)
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{
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int escape_char = get_escape_char(c);
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c = *str++;
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if (escape_char)
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if ((escape_char = get_escape_char(c)))
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{
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*ptr++ = '\\';
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*ptr++ = escape_char;
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@ -167,7 +170,7 @@ const char *debugstr_a(const char *str)
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}
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*ptr++ = '"';
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if (c)
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if (++n)
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{
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*ptr++ = '.';
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*ptr++ = '.';
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@ -178,6 +181,11 @@ const char *debugstr_a(const char *str)
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return buffer;
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}
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const char *debugstr_a(const char *str)
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{
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return debugstr_an(str, SIZE_MAX);
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}
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static const char *debugstr_w16(const uint16_t *wstr)
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{
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char *buffer, *ptr;
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958
libs/vkd3d-shader/d3dbc.c
Normal file
958
libs/vkd3d-shader/d3dbc.c
Normal file
File diff suppressed because it is too large
Load Diff
@ -337,6 +337,8 @@ static const char *shader_get_source_type_suffix(enum vkd3d_shader_source_type t
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return "dxbc";
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case VKD3D_SHADER_SOURCE_HLSL:
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return "hlsl";
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case VKD3D_SHADER_SOURCE_D3D_BYTECODE:
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return "d3dbc";
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default:
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FIXME("Unhandled source type %#x.\n", type);
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return "bin";
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@ -386,6 +388,16 @@ void VKD3D_PRINTF_FUNC(3, 4) vkd3d_shader_parser_error(struct vkd3d_shader_parse
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parser->failed = true;
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}
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void VKD3D_PRINTF_FUNC(3, 4) vkd3d_shader_parser_warning(struct vkd3d_shader_parser *parser,
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enum vkd3d_shader_error error, const char *format, ...)
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{
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va_list args;
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va_start(args, format);
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vkd3d_shader_vwarning(parser->message_context, &parser->location, error, format, args);
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va_end(args);
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}
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static int vkd3d_shader_validate_compile_info(const struct vkd3d_shader_compile_info *compile_info,
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bool validate_target_type)
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{
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@ -1119,6 +1131,30 @@ static int compile_hlsl(const struct vkd3d_shader_compile_info *compile_info,
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return ret;
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}
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static int compile_d3d_bytecode(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
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{
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struct vkd3d_shader_parser *parser;
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int ret;
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if ((ret = vkd3d_shader_sm1_parser_create(compile_info, message_context, &parser)) < 0)
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{
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WARN("Failed to initialise shader parser.\n");
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return ret;
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}
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vkd3d_shader_dump_shader(compile_info->source_type, parser->shader_version.type, &compile_info->source);
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if (compile_info->target_type == VKD3D_SHADER_TARGET_D3D_ASM)
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{
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ret = vkd3d_dxbc_binary_to_text(parser, compile_info, out);
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vkd3d_shader_parser_destroy(parser);
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return ret;
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}
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return VKD3D_ERROR;
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}
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int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, char **messages)
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{
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@ -1145,6 +1181,10 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
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ret = compile_hlsl(compile_info, out, &message_context);
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break;
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case VKD3D_SHADER_SOURCE_D3D_BYTECODE:
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ret = compile_d3d_bytecode(compile_info, out, &message_context);
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break;
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default:
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assert(0);
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}
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@ -1301,6 +1341,7 @@ const enum vkd3d_shader_source_type *vkd3d_shader_get_supported_source_types(uns
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{
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VKD3D_SHADER_SOURCE_DXBC_TPF,
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VKD3D_SHADER_SOURCE_HLSL,
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VKD3D_SHADER_SOURCE_D3D_BYTECODE,
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};
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TRACE("count %p.\n", count);
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@ -1327,6 +1368,11 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
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VKD3D_SHADER_TARGET_DXBC_TPF,
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};
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static const enum vkd3d_shader_target_type d3dbc_types[] =
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{
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VKD3D_SHADER_TARGET_D3D_ASM,
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};
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TRACE("source_type %#x, count %p.\n", source_type, count);
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switch (source_type)
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@ -1339,6 +1385,10 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
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*count = ARRAY_SIZE(hlsl_types);
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return hlsl_types;
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case VKD3D_SHADER_SOURCE_D3D_BYTECODE:
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*count = ARRAY_SIZE(d3dbc_types);
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return d3dbc_types;
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default:
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*count = 0;
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return NULL;
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@ -117,6 +117,13 @@ enum vkd3d_shader_error
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VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION = 5300,
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VKD3D_SHADER_ERROR_GLSL_INTERNAL = 6000,
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VKD3D_SHADER_ERROR_D3DBC_UNEXPECTED_EOF = 7000,
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VKD3D_SHADER_ERROR_D3DBC_INVALID_VERSION_TOKEN = 7001,
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VKD3D_SHADER_ERROR_D3DBC_INVALID_OPCODE = 7002,
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VKD3D_SHADER_ERROR_D3DBC_INVALID_RESOURCE_TYPE = 7003,
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VKD3D_SHADER_WARNING_D3DBC_IGNORED_INSTRUCTION_FLAGS= 7300,
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};
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enum vkd3d_shader_opcode
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@ -918,6 +925,8 @@ void vkd3d_shader_parser_error(struct vkd3d_shader_parser *parser,
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void vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
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struct vkd3d_shader_message_context *message_context, const char *source_name,
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const struct vkd3d_shader_version *version, const struct vkd3d_shader_parser_ops *ops);
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void vkd3d_shader_parser_warning(struct vkd3d_shader_parser *parser,
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enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(3, 4);
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static inline void vkd3d_shader_parser_destroy(struct vkd3d_shader_parser *parser)
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{
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@ -1029,6 +1038,8 @@ void vkd3d_shader_trace_text_(const char *text, size_t size, const char *functio
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#define vkd3d_shader_trace_text(text, size) \
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vkd3d_shader_trace_text_(text, size, __FUNCTION__)
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int vkd3d_shader_sm1_parser_create(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser);
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int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser);
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@ -1217,6 +1228,7 @@ static inline void *vkd3d_find_struct_(const struct vkd3d_struct *chain,
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#define TAG_RTS0 MAKE_TAG('R', 'T', 'S', '0')
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#define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
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#define TAG_SHEX MAKE_TAG('S', 'H', 'E', 'X')
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#define TAG_TEXT MAKE_TAG('T', 'E', 'X', 'T')
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struct dxbc_writer_section
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{
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@ -65,6 +65,10 @@ source_type_info[] =
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{VKD3D_SHADER_SOURCE_HLSL,
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"hlsl", "High Level Shader Language source code.\n",
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false},
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{VKD3D_SHADER_SOURCE_D3D_BYTECODE,
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"d3dbc", "Legacy Direct3D byte-code.\n"
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" This is the format used for Direct3D shader model 1, 2, and 3 shaders.\n",
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true},
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};
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static const struct target_type_info
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@ -227,6 +227,94 @@ static void test_version(void)
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ok(minor == expected_minor, "Got unexpected minor version %u.\n", minor);
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}
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static void test_d3dbc(void)
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{
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struct vkd3d_shader_compile_info info;
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struct vkd3d_shader_code d3d_asm;
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int rc;
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static const uint32_t vs_minimal[] =
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{
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0xfffe0100, /* vs_1_0 */
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0x0000ffff, /* end */
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};
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static const uint32_t invalid_type[] =
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{
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0x00010100, /* <invalid>_1_0 */
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0x0000ffff, /* end */
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};
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static const uint32_t invalid_version[] =
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{
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0xfffe0400, /* vs_4_0 */
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0x0000ffff, /* end */
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};
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static const uint32_t ps[] =
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{
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0xffff0101, /* ps_1_1 */
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0x00000001, 0x800f0000, 0x90e40000, /* mov r0, v0 */
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0x0000ffff, /* end */
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};
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static const char expected[] = "vs_1_0\n";
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info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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info.next = NULL;
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info.source.code = vs_minimal;
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info.source.size = sizeof(vs_minimal);
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info.source_type = VKD3D_SHADER_SOURCE_D3D_BYTECODE;
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info.target_type = VKD3D_SHADER_TARGET_D3D_ASM;
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info.options = NULL;
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info.option_count = 0;
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info.log_level = VKD3D_SHADER_LOG_NONE;
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info.source_name = NULL;
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rc = vkd3d_shader_compile(&info, &d3d_asm, NULL);
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ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
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ok(d3d_asm.size == strlen(expected), "Got unexpected size %zu.\n", d3d_asm.size);
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ok(!memcmp(d3d_asm.code, expected, d3d_asm.size), "Got unexpected code \"%.*s\"\n",
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(int)d3d_asm.size, (char *)d3d_asm.code);
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vkd3d_shader_free_shader_code(&d3d_asm);
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info.source.size = sizeof(vs_minimal) + 1;
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rc = vkd3d_shader_compile(&info, &d3d_asm, NULL);
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ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
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vkd3d_shader_free_shader_code(&d3d_asm);
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info.source.size = ~(size_t)0;
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rc = vkd3d_shader_compile(&info, &d3d_asm, NULL);
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ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
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vkd3d_shader_free_shader_code(&d3d_asm);
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info.source.size = sizeof(vs_minimal) - 1;
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rc = vkd3d_shader_compile(&info, &d3d_asm, NULL);
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ok(rc == VKD3D_ERROR_INVALID_SHADER, "Got unexpected error code %d.\n", rc);
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info.source.code = invalid_type;
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info.source.size = sizeof(invalid_type);
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rc = vkd3d_shader_compile(&info, &d3d_asm, NULL);
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ok(rc == VKD3D_ERROR_INVALID_SHADER, "Got unexpected error code %d.\n", rc);
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info.source.code = invalid_version;
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info.source.size = sizeof(invalid_version);
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rc = vkd3d_shader_compile(&info, &d3d_asm, NULL);
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ok(rc == VKD3D_ERROR_INVALID_SHADER, "Got unexpected error code %d.\n", rc);
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info.source.code = ps;
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info.source.size = sizeof(ps);
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rc = vkd3d_shader_compile(&info, &d3d_asm, NULL);
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ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
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vkd3d_shader_free_shader_code(&d3d_asm);
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/* Truncated before the destination parameter. */
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info.source.size = sizeof(ps) - 3 * sizeof(*ps);
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rc = vkd3d_shader_compile(&info, &d3d_asm, NULL);
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ok(rc == VKD3D_ERROR_INVALID_SHADER, "Got unexpected error code %d.\n", rc);
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/* Truncated before the source parameter. */
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info.source.size = sizeof(ps) - 2 * sizeof(*ps);
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rc = vkd3d_shader_compile(&info, &d3d_asm, NULL);
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ok(rc == VKD3D_ERROR_INVALID_SHADER, "Got unexpected error code %d.\n", rc);
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}
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START_TEST(vkd3d_shader_api)
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{
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setlocale(LC_ALL, "");
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@ -234,4 +322,5 @@ START_TEST(vkd3d_shader_api)
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run_test(test_invalid_shaders);
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run_test(test_vkd3d_shader_pfns);
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run_test(test_version);
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run_test(test_d3dbc);
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}
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