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vkd3d-shader/sm1: Introduce a parser for the legacy D3D byte-code format.
This is largely derived from the parser in Wine/wined3d, as of wine-6.18. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
parent
28316b2694
commit
f7662f9878
@@ -65,6 +65,10 @@ source_type_info[] =
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{VKD3D_SHADER_SOURCE_HLSL,
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"hlsl", "High Level Shader Language source code.\n",
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false},
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{VKD3D_SHADER_SOURCE_D3D_BYTECODE,
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"d3dbc", "Legacy Direct3D byte-code.\n"
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" This is the format used for Direct3D shader model 1, 2, and 3 shaders.\n",
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true},
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};
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static const struct target_type_info
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