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vkd3d-shader/sm1: Introduce a parser for the legacy D3D byte-code format.
This is largely derived from the parser in Wine/wined3d, as of wine-6.18. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
28316b2694
commit
f7662f9878
@@ -337,6 +337,8 @@ static const char *shader_get_source_type_suffix(enum vkd3d_shader_source_type t
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return "dxbc";
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case VKD3D_SHADER_SOURCE_HLSL:
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return "hlsl";
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case VKD3D_SHADER_SOURCE_D3D_BYTECODE:
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return "d3dbc";
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default:
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FIXME("Unhandled source type %#x.\n", type);
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return "bin";
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@@ -386,6 +388,16 @@ void VKD3D_PRINTF_FUNC(3, 4) vkd3d_shader_parser_error(struct vkd3d_shader_parse
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parser->failed = true;
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}
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void VKD3D_PRINTF_FUNC(3, 4) vkd3d_shader_parser_warning(struct vkd3d_shader_parser *parser,
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enum vkd3d_shader_error error, const char *format, ...)
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{
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va_list args;
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va_start(args, format);
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vkd3d_shader_vwarning(parser->message_context, &parser->location, error, format, args);
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va_end(args);
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}
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static int vkd3d_shader_validate_compile_info(const struct vkd3d_shader_compile_info *compile_info,
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bool validate_target_type)
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{
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@@ -1119,6 +1131,30 @@ static int compile_hlsl(const struct vkd3d_shader_compile_info *compile_info,
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return ret;
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}
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static int compile_d3d_bytecode(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
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{
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struct vkd3d_shader_parser *parser;
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int ret;
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if ((ret = vkd3d_shader_sm1_parser_create(compile_info, message_context, &parser)) < 0)
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{
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WARN("Failed to initialise shader parser.\n");
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return ret;
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}
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vkd3d_shader_dump_shader(compile_info->source_type, parser->shader_version.type, &compile_info->source);
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if (compile_info->target_type == VKD3D_SHADER_TARGET_D3D_ASM)
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{
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ret = vkd3d_dxbc_binary_to_text(parser, compile_info, out);
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vkd3d_shader_parser_destroy(parser);
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return ret;
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}
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return VKD3D_ERROR;
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}
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int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, char **messages)
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{
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@@ -1145,6 +1181,10 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
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ret = compile_hlsl(compile_info, out, &message_context);
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break;
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case VKD3D_SHADER_SOURCE_D3D_BYTECODE:
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ret = compile_d3d_bytecode(compile_info, out, &message_context);
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break;
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default:
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assert(0);
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}
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@@ -1301,6 +1341,7 @@ const enum vkd3d_shader_source_type *vkd3d_shader_get_supported_source_types(uns
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{
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VKD3D_SHADER_SOURCE_DXBC_TPF,
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VKD3D_SHADER_SOURCE_HLSL,
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VKD3D_SHADER_SOURCE_D3D_BYTECODE,
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};
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TRACE("count %p.\n", count);
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@@ -1327,6 +1368,11 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
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VKD3D_SHADER_TARGET_DXBC_TPF,
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};
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static const enum vkd3d_shader_target_type d3dbc_types[] =
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{
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VKD3D_SHADER_TARGET_D3D_ASM,
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};
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TRACE("source_type %#x, count %p.\n", source_type, count);
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switch (source_type)
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@@ -1339,6 +1385,10 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
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*count = ARRAY_SIZE(hlsl_types);
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return hlsl_types;
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case VKD3D_SHADER_SOURCE_D3D_BYTECODE:
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*count = ARRAY_SIZE(d3dbc_types);
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return d3dbc_types;
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default:
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*count = 0;
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return NULL;
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