vkd3d-shader/sm1: Introduce a parser for the legacy D3D byte-code format.

This is largely derived from the parser in Wine/wined3d, as of wine-6.18.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2021-10-06 17:11:48 +02:00
committed by Alexandre Julliard
parent 28316b2694
commit f7662f9878
9 changed files with 1133 additions and 5 deletions

View File

@ -51,6 +51,7 @@ void vkd3d_dbg_printf(enum vkd3d_dbg_level level, const char *function, const ch
const char *vkd3d_dbg_sprintf(const char *fmt, ...) VKD3D_PRINTF_FUNC(1, 2);
const char *vkd3d_dbg_vsprintf(const char *fmt, va_list args);
const char *debugstr_a(const char *str);
const char *debugstr_an(const char *str, size_t n);
const char *debugstr_w(const WCHAR *wstr, size_t wchar_size);
#define VKD3D_DBG_LOG(level) \