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vkd3d-shader/sm1: Introduce a parser for the legacy D3D byte-code format.
This is largely derived from the parser in Wine/wined3d, as of wine-6.18. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
28316b2694
commit
f7662f9878
@@ -51,6 +51,7 @@ void vkd3d_dbg_printf(enum vkd3d_dbg_level level, const char *function, const ch
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const char *vkd3d_dbg_sprintf(const char *fmt, ...) VKD3D_PRINTF_FUNC(1, 2);
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const char *vkd3d_dbg_vsprintf(const char *fmt, va_list args);
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const char *debugstr_a(const char *str);
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const char *debugstr_an(const char *str, size_t n);
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const char *debugstr_w(const WCHAR *wstr, size_t wchar_size);
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#define VKD3D_DBG_LOG(level) \
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@@ -467,6 +467,11 @@ enum vkd3d_shader_source_type
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VKD3D_SHADER_SOURCE_DXBC_TPF,
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/** High-Level Shader Language source code. */
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VKD3D_SHADER_SOURCE_HLSL,
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/**
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* Legacy Direct3D byte-code. This is the format used for Direct3D shader
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* model 1, 2, and 3 shaders.
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*/
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VKD3D_SHADER_SOURCE_D3D_BYTECODE,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SOURCE_TYPE),
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};
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