vkd3d-utils: Implement D3DStripShader().

This commit is contained in:
Henri Verbeet
2023-02-21 16:33:56 +01:00
committed by Alexandre Julliard
parent b7b128595e
commit f75bdd6e21
Notes: Alexandre Julliard 2023-10-19 23:23:20 +02:00
Approved-by: Matteo Bruni (@Mystral)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/420
6 changed files with 223 additions and 0 deletions

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@ -115,6 +115,8 @@ VKD3D_UTILS_API HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *dat
VKD3D_UTILS_API HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
/** \since 1.10 */
VKD3D_UTILS_API HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
/** \since 1.10 */
VKD3D_UTILS_API HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob);
#ifdef __cplusplus
}