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vkd3d-utils: Implement D3DStripShader().
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committed by
Alexandre Julliard
parent
b7b128595e
commit
f75bdd6e21
Notes:
Alexandre Julliard
2023-10-19 23:23:20 +02:00
Approved-by: Matteo Bruni (@Mystral) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/420
@ -115,6 +115,8 @@ VKD3D_UTILS_API HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *dat
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VKD3D_UTILS_API HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
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/** \since 1.10 */
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VKD3D_UTILS_API HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
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/** \since 1.10 */
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VKD3D_UTILS_API HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob);
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#ifdef __cplusplus
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}
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