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include: Move vkd3d_result to common header.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -20,6 +20,7 @@ vkd3d_public_headers = \
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include/vkd3d_dxgibase.h \
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include/vkd3d_dxgibase.h \
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include/vkd3d_dxgiformat.h \
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include/vkd3d_dxgiformat.h \
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include/vkd3d_shader.h \
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include/vkd3d_shader.h \
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include/vkd3d_types.h \
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include/vkd3d_utils.h \
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include/vkd3d_utils.h \
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include/vkd3d_windows.h
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include/vkd3d_windows.h
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@ -19,6 +19,8 @@
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#ifndef __VKD3D_H
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#ifndef __VKD3D_H
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#define __VKD3D_H
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#define __VKD3D_H
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#include <vkd3d_types.h>
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#ifndef VKD3D_NO_WIN32_TYPES
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#ifndef VKD3D_NO_WIN32_TYPES
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# include "vkd3d_windows.h"
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# include "vkd3d_windows.h"
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# include "vkd3d_d3d12.h"
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# include "vkd3d_d3d12.h"
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@ -32,8 +34,6 @@
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extern "C" {
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extern "C" {
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#endif /* __cplusplus */
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#endif /* __cplusplus */
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#define VKD3D_FORCE_32_BIT_ENUM(name) name##_FORCE_32BIT = 0x7fffffff
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enum vkd3d_structure_type
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enum vkd3d_structure_type
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{
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{
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VKD3D_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
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VKD3D_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
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@ -19,12 +19,12 @@
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#ifndef __VKD3D_SHADER_H
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#ifndef __VKD3D_SHADER_H
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#define __VKD3D_SHADER_H
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#define __VKD3D_SHADER_H
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#include <vkd3d_types.h>
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#ifdef __cplusplus
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#ifdef __cplusplus
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extern "C" {
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extern "C" {
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#endif /* __cplusplus */
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#endif /* __cplusplus */
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#define VKD3D_FORCE_32_BIT_ENUM(name) name##_FORCE_32BIT = 0x7fffffff
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enum vkd3d_shader_structure_type
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enum vkd3d_shader_structure_type
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{
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{
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VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE,
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VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE,
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@ -34,18 +34,6 @@ enum vkd3d_shader_structure_type
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STRUCTURE_TYPE),
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STRUCTURE_TYPE),
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};
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};
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enum vkd3d_result
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{
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VKD3D_OK = 0,
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VKD3D_ERROR = -1, /* unspecified failure */
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VKD3D_ERROR_OUT_OF_MEMORY = -2,
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VKD3D_ERROR_INVALID_ARGUMENT = -3,
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VKD3D_ERROR_INVALID_SHADER = -4,
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VKD3D_ERROR_NOT_IMPLEMENTED = -5,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_RESULT),
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};
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enum vkd3d_shader_compiler_option
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enum vkd3d_shader_compiler_option
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{
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{
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VKD3D_SHADER_STRIP_DEBUG = 0x00000001,
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VKD3D_SHADER_STRIP_DEBUG = 0x00000001,
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44
include/vkd3d_types.h
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44
include/vkd3d_types.h
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@ -0,0 +1,44 @@
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/*
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* Copyright 2016-2018 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __VKD3D_TYPES_H
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#define __VKD3D_TYPES_H
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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#define VKD3D_FORCE_32_BIT_ENUM(name) name##_FORCE_32BIT = 0x7fffffff
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enum vkd3d_result
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{
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VKD3D_OK = 0,
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VKD3D_ERROR = -1, /* unspecified failure */
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VKD3D_ERROR_OUT_OF_MEMORY = -2,
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VKD3D_ERROR_INVALID_ARGUMENT = -3,
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VKD3D_ERROR_INVALID_SHADER = -4,
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VKD3D_ERROR_NOT_IMPLEMENTED = -5,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_RESULT),
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};
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif /* __VKD3D_TYPES_H */
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