include: Move vkd3d_result to common header.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2018-11-08 17:19:29 +01:00
committed by Alexandre Julliard
parent 4d149b6f89
commit f732501a14
4 changed files with 49 additions and 16 deletions

View File

@@ -19,12 +19,12 @@
#ifndef __VKD3D_SHADER_H
#define __VKD3D_SHADER_H
#include <vkd3d_types.h>
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
#define VKD3D_FORCE_32_BIT_ENUM(name) name##_FORCE_32BIT = 0x7fffffff
enum vkd3d_shader_structure_type
{
VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE,
@@ -34,18 +34,6 @@ enum vkd3d_shader_structure_type
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STRUCTURE_TYPE),
};
enum vkd3d_result
{
VKD3D_OK = 0,
VKD3D_ERROR = -1, /* unspecified failure */
VKD3D_ERROR_OUT_OF_MEMORY = -2,
VKD3D_ERROR_INVALID_ARGUMENT = -3,
VKD3D_ERROR_INVALID_SHADER = -4,
VKD3D_ERROR_NOT_IMPLEMENTED = -5,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_RESULT),
};
enum vkd3d_shader_compiler_option
{
VKD3D_SHADER_STRIP_DEBUG = 0x00000001,