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libs/vkd3d-shader: Add support for nested control flow.
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1e9a38005b
commit
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@ -1307,7 +1307,9 @@ struct vkd3d_dxbc_compiler
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enum vkd3d_shader_type shader_type;
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enum vkd3d_shader_type shader_type;
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unsigned int branch_id;
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unsigned int branch_id;
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struct vkd3d_control_flow_info control_flow_info;
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unsigned int control_flow_depth;
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struct vkd3d_control_flow_info *control_flow_info;
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size_t control_flow_info_size;
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const struct vkd3d_shader_signature *output_signature;
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const struct vkd3d_shader_signature *output_signature;
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struct
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struct
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@ -3007,20 +3009,26 @@ static void vkd3d_dxbc_compiler_emit_return(struct vkd3d_dxbc_compiler *compiler
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static void vkd3d_dxbc_compiler_emit_control_flow_instruction(struct vkd3d_dxbc_compiler *compiler,
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static void vkd3d_dxbc_compiler_emit_control_flow_instruction(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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const struct vkd3d_shader_instruction *instruction)
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{
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{
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struct vkd3d_control_flow_info *cf_info = &compiler->control_flow_info;
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uint32_t merge_block_id, val_id, condition_id, true_label, false_label;
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uint32_t merge_block_id, val_id, condition_id, true_label, false_label;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const struct vkd3d_shader_src_param *src = instruction->src;
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const struct vkd3d_shader_src_param *src = instruction->src;
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struct vkd3d_control_flow_info *cf_info;
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cf_info = compiler->control_flow_depth
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? &compiler->control_flow_info[compiler->control_flow_depth - 1] : NULL;
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switch (instruction->handler_idx)
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switch (instruction->handler_idx)
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{
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{
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case VKD3DSIH_IF:
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case VKD3DSIH_IF:
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if (cf_info->current_block != VKD3D_BLOCK_MAIN)
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if (!vkd3d_array_reserve((void **)&compiler->control_flow_info, &compiler->control_flow_info_size,
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compiler->control_flow_depth + 1, sizeof(*compiler->control_flow_info)))
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{
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{
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FIXME("Nested control flow not supported yet.\n");
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ERR("Failed to allocate control flow info structure.\n");
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return;
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return;
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}
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}
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cf_info = &compiler->control_flow_info[compiler->control_flow_depth++];
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val_id = vkd3d_dxbc_compiler_emit_load_reg(compiler,
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val_id = vkd3d_dxbc_compiler_emit_load_reg(compiler,
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&src->reg, src->swizzle, VKD3DSP_WRITEMASK_0);
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&src->reg, src->swizzle, VKD3DSP_WRITEMASK_0);
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condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler, instruction->flags, 1, val_id);
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condition_id = vkd3d_dxbc_compiler_emit_int_to_bool(compiler, instruction->flags, 1, val_id);
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@ -3044,6 +3052,8 @@ static void vkd3d_dxbc_compiler_emit_control_flow_instruction(struct vkd3d_dxbc_
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break;
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break;
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case VKD3DSIH_ELSE:
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case VKD3DSIH_ELSE:
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assert(compiler->control_flow_depth);
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if (cf_info->current_block == VKD3D_BLOCK_IF)
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if (cf_info->current_block == VKD3D_BLOCK_IF)
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vkd3d_spirv_build_op_branch(builder, cf_info->merge_block_id);
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vkd3d_spirv_build_op_branch(builder, cf_info->merge_block_id);
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@ -3052,6 +3062,7 @@ static void vkd3d_dxbc_compiler_emit_control_flow_instruction(struct vkd3d_dxbc_
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break;
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break;
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case VKD3DSIH_ENDIF:
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case VKD3DSIH_ENDIF:
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assert(compiler->control_flow_depth);
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assert(cf_info->current_block != VKD3D_BLOCK_MAIN);
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assert(cf_info->current_block != VKD3D_BLOCK_MAIN);
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if (cf_info->current_block == VKD3D_BLOCK_IF)
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if (cf_info->current_block == VKD3D_BLOCK_IF)
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@ -3070,17 +3081,18 @@ static void vkd3d_dxbc_compiler_emit_control_flow_instruction(struct vkd3d_dxbc_
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vkd3d_spirv_build_op_label(builder, cf_info->merge_block_id);
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vkd3d_spirv_build_op_label(builder, cf_info->merge_block_id);
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memset(cf_info, 0, sizeof(*cf_info));
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memset(cf_info, 0, sizeof(*cf_info));
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--compiler->control_flow_depth;
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break;
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break;
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case VKD3DSIH_RET:
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case VKD3DSIH_RET:
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vkd3d_dxbc_compiler_emit_return(compiler, instruction);
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vkd3d_dxbc_compiler_emit_return(compiler, instruction);
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if (cf_info->current_block == VKD3D_BLOCK_IF)
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if (cf_info && cf_info->current_block == VKD3D_BLOCK_IF)
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{
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{
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vkd3d_spirv_build_op_label(builder, cf_info->else_block_id);
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vkd3d_spirv_build_op_label(builder, cf_info->else_block_id);
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cf_info->current_block = VKD3D_BLOCK_ELSE;
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cf_info->current_block = VKD3D_BLOCK_ELSE;
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}
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}
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else
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else if (cf_info)
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{
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{
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cf_info->current_block = VKD3D_BLOCK_NONE;
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cf_info->current_block = VKD3D_BLOCK_NONE;
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}
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}
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@ -3376,6 +3388,8 @@ bool vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
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void vkd3d_dxbc_compiler_destroy(struct vkd3d_dxbc_compiler *compiler)
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void vkd3d_dxbc_compiler_destroy(struct vkd3d_dxbc_compiler *compiler)
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{
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{
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vkd3d_free(compiler->control_flow_info);
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vkd3d_free(compiler->output_info);
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vkd3d_free(compiler->output_info);
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vkd3d_spirv_builder_free(&compiler->spirv_builder);
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vkd3d_spirv_builder_free(&compiler->spirv_builder);
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