vkd3d-shader/ir: Use iterators in vsir_program_materialise_phi_ssas_to_temps().

This commit is contained in:
Francisco Casas
2025-08-04 12:04:32 -04:00
committed by Henri Verbeet
parent aab02b1bca
commit f6d0c689ee
Notes: Henri Verbeet 2025-08-06 19:19:04 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1672

View File

@@ -4317,10 +4317,12 @@ static void ssas_to_temps_block_info_cleanup(struct ssas_to_temps_block_info *bl
static enum vkd3d_result vsir_program_materialise_phi_ssas_to_temps(struct vsir_program *program,
struct vsir_transformation_context *ctx)
{
size_t ins_capacity = 0, ins_count = 0, phi_count, incoming_count, i;
struct vsir_program_iterator it = vsir_program_iterator(&program->instructions);
size_t ins_capacity = 0, ins_count = 0, phi_count, incoming_count;
struct ssas_to_temps_block_info *info, *block_info = NULL;
struct vkd3d_shader_instruction *instructions = NULL;
struct ssas_to_temps_alloc alloc = {0};
struct vkd3d_shader_instruction *ins;
unsigned int current_label = 0;
VKD3D_ASSERT(program->cf_type == VSIR_CF_BLOCKS);
@@ -4334,9 +4336,10 @@ static enum vkd3d_result vsir_program_materialise_phi_ssas_to_temps(struct vsir_
if (!ssas_to_temps_alloc_init(&alloc, program->ssa_count, program->temp_count))
goto fail;
for (i = 0, phi_count = 0, incoming_count = 0; i < program->instructions.count; ++i)
phi_count = 0;
incoming_count = 0;
for (ins = vsir_program_iterator_head(&it); ins; ins = vsir_program_iterator_next(&it))
{
struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
unsigned int j, temp_idx;
/* Only phi src/dst SSA values need be converted here. Structurisation may
@@ -4379,9 +4382,9 @@ static enum vkd3d_result vsir_program_materialise_phi_ssas_to_temps(struct vsir_
if (!reserve_instructions(&instructions, &ins_capacity, program->instructions.count + incoming_count - phi_count))
goto fail;
for (i = 0; i < program->instructions.count; ++i)
for (ins = vsir_program_iterator_head(&it); ins; ins = vsir_program_iterator_next(&it))
{
struct vkd3d_shader_instruction *mov_ins, *ins = &program->instructions.elements[i];
struct vkd3d_shader_instruction *mov_ins;
size_t j;
for (j = 0; j < ins->dst_count; ++j)