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vkd3d-shader: Do not use \ref for parameters.
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Notes:
Henri Verbeet
2024-09-11 15:33:13 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1040
@ -2799,7 +2799,7 @@ VKD3D_SHADER_API void vkd3d_shader_free_scan_signature_info(struct vkd3d_shader_
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* \param input_signature The input signature of the second shader.
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* \param input_signature The input signature of the second shader.
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*
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*
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* \param count On output, contains the number of entries written into
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* \param count On output, contains the number of entries written into
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* \ref varyings.
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* "varyings".
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*
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*
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* \param varyings Pointer to an output array of varyings.
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* \param varyings Pointer to an output array of varyings.
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* This must point to space for N varyings, where N is the number of elements
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* This must point to space for N varyings, where N is the number of elements
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