vkd3d-shader: Do not use \ref for parameters.

This commit is contained in:
Elizabeth Figura 2024-09-04 18:31:00 -05:00 committed by Henri Verbeet
parent 304724608a
commit f6a8cdf2bb
Notes: Henri Verbeet 2024-09-11 15:33:13 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1040

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@ -2799,7 +2799,7 @@ VKD3D_SHADER_API void vkd3d_shader_free_scan_signature_info(struct vkd3d_shader_
* \param input_signature The input signature of the second shader. * \param input_signature The input signature of the second shader.
* *
* \param count On output, contains the number of entries written into * \param count On output, contains the number of entries written into
* \ref varyings. * "varyings".
* *
* \param varyings Pointer to an output array of varyings. * \param varyings Pointer to an output array of varyings.
* This must point to space for N varyings, where N is the number of elements * This must point to space for N varyings, where N is the number of elements