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vkd3d-shader: Introduce a function to build a varying map between sm1 stages.
This commit is contained in:
committed by
Alexandre Julliard
parent
d932fba7c3
commit
f649db23a5
Notes:
Alexandre Julliard
2023-08-03 21:25:28 +09:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/280
@@ -1743,6 +1743,8 @@ struct vkd3d_shader_next_stage_info
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* field is necessary to correctly match inter-stage varyings.
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* This mapping may also be necessary under other circumstances where the
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* varying interface does not match exactly.
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*
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* This mapping may be constructed by vkd3d_shader_build_varying_map().
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*/
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const struct vkd3d_shader_varying_map *varying_map;
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/** The number of registers provided in \ref varying_map. */
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@@ -2262,6 +2264,35 @@ VKD3D_SHADER_API int vkd3d_shader_serialize_dxbc(size_t section_count,
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*/
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VKD3D_SHADER_API void vkd3d_shader_free_scan_signature_info(struct vkd3d_shader_scan_signature_info *info);
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/**
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* Build a mapping of output varyings in a shader stage to input varyings in
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* the following shader stage.
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*
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* This mapping should be used in struct vkd3d_shader_next_stage_info to
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* compile the first shader.
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*
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* \param output_signature The output signature of the first shader.
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*
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* \param input_signature The input signature of the second shader.
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*
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* \param count On output, contains the number of entries written into
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* \ref varyings.
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*
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* \param varyings Pointer to an output array of varyings.
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* This must point to space for N varyings, where N is the number of elements
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* in the input signature.
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*
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* \remark Valid legacy Direct3D pixel shaders have at most 12 varying inputs:
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* 10 inter-stage varyings, face, and position.
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* Therefore, in practice, it is safe to call this function with a
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* pre-allocated array with a fixed size of 12.
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*
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* \since 1.9
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*/
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VKD3D_SHADER_API void vkd3d_shader_build_varying_map(const struct vkd3d_shader_signature *output_signature,
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const struct vkd3d_shader_signature *input_signature,
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unsigned int *count, struct vkd3d_shader_varying_map *varyings);
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#endif /* VKD3D_SHADER_NO_PROTOTYPES */
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/** Type of vkd3d_shader_get_version(). */
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