vkd3d-shader/dxil: Handle SV_RenderTargetArrayIndex.

This commit is contained in:
Conor McCarthy 2024-04-23 20:44:51 +10:00 committed by Henri Verbeet
parent a557ad0aea
commit f63254d905
Notes: Henri Verbeet 2025-01-27 15:04:43 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Giovanni Mascellani (@giomasce)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1356
2 changed files with 4 additions and 3 deletions

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@ -8598,6 +8598,7 @@ static const enum vkd3d_shader_sysval_semantic sysval_semantic_table[] =
[SEMANTIC_KIND_VERTEXID] = VKD3D_SHADER_SV_VERTEX_ID,
[SEMANTIC_KIND_INSTANCEID] = VKD3D_SHADER_SV_INSTANCE_ID,
[SEMANTIC_KIND_POSITION] = VKD3D_SHADER_SV_POSITION,
[SEMANTIC_KIND_RTARRAYINDEX] = VKD3D_SHADER_SV_RENDER_TARGET_ARRAY_INDEX,
[SEMANTIC_KIND_CLIPDISTANCE] = VKD3D_SHADER_SV_CLIP_DISTANCE,
[SEMANTIC_KIND_CULLDISTANCE] = VKD3D_SHADER_SV_CULL_DISTANCE,
[SEMANTIC_KIND_PRIMITIVEID] = VKD3D_SHADER_SV_PRIMITIVE_ID,

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@ -31,20 +31,20 @@ float4 main(in float4 pos : SV_Position,
uniform 0 uint 0
uniform 1 uint 0
clear rtv 0 1.0 1.0 1.0 1.0
todo(sm>=6 | glsl) draw quad
todo(glsl) draw quad
probe (320, 240, 0) rgba(0.0, 0.0, 0.0, 0.0)
probe (320, 240, 1) rgba(1.0, 1.0, 1.0, 1.0)
uniform 0 uint 1
uniform 1 uint 1
clear rtv 0 1.0 1.0 1.0 1.0
todo(sm>=6 | glsl) draw quad
todo(glsl) draw quad
probe (320, 240, 0) rgba(1.0, 1.0, 1.0, 1.0)
probe (320, 240, 1) rgba(1.0, 1.0, 0.0, 0.0)
uniform 0 uint 3
uniform 1 uint 2
clear rtv 0 1.0 1.0 1.0 1.0
todo(sm>=6 | glsl) draw quad
todo(glsl) draw quad
probe (320, 240, 0) rgba(1.0, 1.0, 1.0, 1.0)
probe (320, 240, 3) rgba(3.0, 2.0, 0.0, 0.0)