mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
vkd3d-shader/dxil: Handle SV_RenderTargetArrayIndex.
This commit is contained in:
parent
a557ad0aea
commit
f63254d905
Notes:
Henri Verbeet
2025-01-27 15:04:43 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Giovanni Mascellani (@giomasce) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1356
@ -8598,6 +8598,7 @@ static const enum vkd3d_shader_sysval_semantic sysval_semantic_table[] =
|
|||||||
[SEMANTIC_KIND_VERTEXID] = VKD3D_SHADER_SV_VERTEX_ID,
|
[SEMANTIC_KIND_VERTEXID] = VKD3D_SHADER_SV_VERTEX_ID,
|
||||||
[SEMANTIC_KIND_INSTANCEID] = VKD3D_SHADER_SV_INSTANCE_ID,
|
[SEMANTIC_KIND_INSTANCEID] = VKD3D_SHADER_SV_INSTANCE_ID,
|
||||||
[SEMANTIC_KIND_POSITION] = VKD3D_SHADER_SV_POSITION,
|
[SEMANTIC_KIND_POSITION] = VKD3D_SHADER_SV_POSITION,
|
||||||
|
[SEMANTIC_KIND_RTARRAYINDEX] = VKD3D_SHADER_SV_RENDER_TARGET_ARRAY_INDEX,
|
||||||
[SEMANTIC_KIND_CLIPDISTANCE] = VKD3D_SHADER_SV_CLIP_DISTANCE,
|
[SEMANTIC_KIND_CLIPDISTANCE] = VKD3D_SHADER_SV_CLIP_DISTANCE,
|
||||||
[SEMANTIC_KIND_CULLDISTANCE] = VKD3D_SHADER_SV_CULL_DISTANCE,
|
[SEMANTIC_KIND_CULLDISTANCE] = VKD3D_SHADER_SV_CULL_DISTANCE,
|
||||||
[SEMANTIC_KIND_PRIMITIVEID] = VKD3D_SHADER_SV_PRIMITIVE_ID,
|
[SEMANTIC_KIND_PRIMITIVEID] = VKD3D_SHADER_SV_PRIMITIVE_ID,
|
||||||
|
@ -31,20 +31,20 @@ float4 main(in float4 pos : SV_Position,
|
|||||||
uniform 0 uint 0
|
uniform 0 uint 0
|
||||||
uniform 1 uint 0
|
uniform 1 uint 0
|
||||||
clear rtv 0 1.0 1.0 1.0 1.0
|
clear rtv 0 1.0 1.0 1.0 1.0
|
||||||
todo(sm>=6 | glsl) draw quad
|
todo(glsl) draw quad
|
||||||
probe (320, 240, 0) rgba(0.0, 0.0, 0.0, 0.0)
|
probe (320, 240, 0) rgba(0.0, 0.0, 0.0, 0.0)
|
||||||
probe (320, 240, 1) rgba(1.0, 1.0, 1.0, 1.0)
|
probe (320, 240, 1) rgba(1.0, 1.0, 1.0, 1.0)
|
||||||
|
|
||||||
uniform 0 uint 1
|
uniform 0 uint 1
|
||||||
uniform 1 uint 1
|
uniform 1 uint 1
|
||||||
clear rtv 0 1.0 1.0 1.0 1.0
|
clear rtv 0 1.0 1.0 1.0 1.0
|
||||||
todo(sm>=6 | glsl) draw quad
|
todo(glsl) draw quad
|
||||||
probe (320, 240, 0) rgba(1.0, 1.0, 1.0, 1.0)
|
probe (320, 240, 0) rgba(1.0, 1.0, 1.0, 1.0)
|
||||||
probe (320, 240, 1) rgba(1.0, 1.0, 0.0, 0.0)
|
probe (320, 240, 1) rgba(1.0, 1.0, 0.0, 0.0)
|
||||||
|
|
||||||
uniform 0 uint 3
|
uniform 0 uint 3
|
||||||
uniform 1 uint 2
|
uniform 1 uint 2
|
||||||
clear rtv 0 1.0 1.0 1.0 1.0
|
clear rtv 0 1.0 1.0 1.0 1.0
|
||||||
todo(sm>=6 | glsl) draw quad
|
todo(glsl) draw quad
|
||||||
probe (320, 240, 0) rgba(1.0, 1.0, 1.0, 1.0)
|
probe (320, 240, 0) rgba(1.0, 1.0, 1.0, 1.0)
|
||||||
probe (320, 240, 3) rgba(3.0, 2.0, 0.0, 0.0)
|
probe (320, 240, 3) rgba(3.0, 2.0, 0.0, 0.0)
|
||||||
|
Loading…
x
Reference in New Issue
Block a user